Game Page: Game On Steam
Should You Buy It: Yes, if you are a fan of difficult platformers
About The Game
Shio is a platformer where your character jumps between lanterns to reach the unknown destination (which is gradually revealed to you by plot). If you have played “Ori and the Blind Forest” – remember the waterfall level? The one that did not have much checkpoints and was insanely hard to jump through? Yup, this game essentially evokes this same feeling, only gives different obstacles in much greater variety. You’ll often have to remember position/timing of every platform before you can succeed.
- Great level design: each new mechanic is gradually introduced into the game. At first the jumping is trivial, but then it gives you much harder challenges that you have to complete using things that you’ve learned
- Creative approach to obstacles: lots of variety that requires player to adjust his play style. Some notorious examples are lanterns that reveal obstacles for a small while, the ray that kills you if you stay in one place for too long, the platforms that you need to jump away from right before they disappear
- The game is difficult, but because of that it is rewarding: you might want to smash your controller sometimes, but after 20 minutes of attempting the same challenge and completing it you’ll feel gratification. Completing the challenges is insanely rewarding
- The graphics and style are captivating: the backgrounds are colorful and character animations are also well done.
- Great ambient music that enhances level traversing experience
- If you are playing with controller: left stick is used for movement (the usual way), but for some reason if you press up or down – your character keeps moving left or right (depending on your previous direction I think). It might not seem like a big deal, but you’re probably going to instinctively press “up-right” when you are jumping right for example. This is when it will get tricky, as the system somewhat gets confused if you’ve been going left before. Worse news if you are used to pressing “up” when jumping, since the character will simply divert to previous direction. I had to switch to d-pad, which was ok, because it’s easier to avoid up/down buttons.
- The door-opening lanterns are often unresponsive: they just don’t activate the same way as the ones that help you jump. You’ll often miss them at first because they seem to require different timing when you jump towards them (which will mess up your mechanical memory / control expectations).
Apart from controls (which are troubling but not unbearable), the game offers a great jumping/platforming experience. It’s not for everyone, but if you enjoy high difficulty games which require perfect performance from the player– this one might just be for you.
Feature Image taken from the game store page, here