Switchcars - Indie Game Reviews 2017 - Steam Screenshot

Genre: Action / Roguelite
Game Page: Game On Steam
Should You Buy It: Absolutely Yes

In Switchcars, you take a journey. However, in this case, the journey by the road also symbolizes the journey through time: by driving forward, you literally travel through the years. You have to go from year 1950 to 2055.

It’s a curious action / roguelite game that asks you to switch cars to pass different kinds of terrain to outrun the time (and the cross-dimensional monsters that go after you). You have three car slots that you can fill with any passing car. If you press a button near a car, the car is added to your car inventory and is usable at any time by pressing that same button again. Each level consists of multiple road lanes. Those road lanes have different terrain types like air, water, railroad, forest, etc. So in the end, you have to match the car type with the lane type and do it in the most efficient way possible.

This is done in a really good way: a lot of vehicles are too fast, so unless you have godlike reaction you ought to get in lots of trouble and will be forced to switch and replace cars due to encountering tons of obstacles. However, since lane terrain types don’t change that often, there’s a good strategy element which makes path optimization much more important than avoiding obstacles. So even if you are as bad at action games as I am, there’s still possibility for completing the game if you pick the route correctly. There are also pickups, aka consumable items that can improve your car or help your character.

Switchcars Steam Screenshot

Some cars have special abilities like nitro boost, electrical engine, tank tracks, sled, etc. There are more than 1000 cars available, some are recolrs, but most of them feel very different indeed. Another interesting thing is that cars and landscapes depend on the in-game year. The cars do change with time, from retro-ish to futuristic, which adds a great twist to the game process and makes it much less linear. The pixel art is very polished and the cars are well drawn.

Another thing is your character’s grappling hook: you can attach it to most passing cars or static obstacles, ensuring faster travel through the level and allowing you to get the cars that pass you by. One thing that I did not like was the controls when trying to grab the flying vehicles, like planes or helicopters, because whenever I held the “up” button on d-pad, the game often ignored me and went in horizontal directions towards other cars or obstacles. So it was pretty much impossible for me to grab aerial vehicles that are in the sky already.

Another thing that left a bitter aftertaste was the impossibility to effectively control your car at higher speeds, despite the game having very responsive controls. The speed was just too much to understand what was going on the screen. Before you start shouting “git gud,” I have to say that maneuvering through the lanes happen almost instantly, but you still need a godly reaction to notice all the small details. So in the game, despite having big speeds, there are very few moments when you get to enjoy these. Perhaps the game could use some sort of a slow-mo bonus that would allow the player to slow the time down without loosing a feeling of speed. Another solution would be making cars a bit more durable, since a lot of the fast ones can’t survive a head-on crash with another one.

But to sum it up, all of this seemed like a very minor drawbacks to otherwise a great game. SwitchCars is an amazing example of an indie roguelite game that creates a spectacular product on top of an original idea. I can highly recommend the game to those of you who like action/fast-paced indie games.

Have something to add? Make sure to join our Steam group, discord chat https://discordapp.com/invite/013oJVAEt1l3JM1wC or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

Battle Riders - Indie Game Reviews 2017 Steam Screenshot

Genre: Racing / Action
Game Page: Game On Steam
Should You Buy It: Yes

Battle Riders is a racing game. Plot twist: there are also weapons involved. You race around in your car while trying to destroy other racers. There are multiple game modes and three bonus types (ammo, boost, health) spread across the tracks. While the premise sounds simple, the execution is surprisingly fun.

The Good

  • Old-School racing feel and great car handling. The car really feels good to control. And the game is just fun.
  • Decent AI opponents: the AI is not unbeatable, but you’ll definitely need to practice and you will get surprised a few times when it takes you down right before the finish line.
  • The car models are great: those feel like a battle cars on the track. The feeling of car weight is also there, which really makes you feel like you’re driving a heavy, albeit fast, vehicle.
  • The cars are also upgradable, which gives a sense of progression for the game.
  • The music and sounds are alright. It puts you in the racing mood + engine roar/tire screech is really well done which is detrimental for immersion in the racing game.

The Bad

  • No joystick/keyboard control in menu: you’ll have to put your controller down and navigate with mouse
  • Can Get Repetitive: there are 9 tracks for ~100 campaign levels. Might not seem that bad, but campaign split into 3 parts. First part only features 3 tracks. That means those 3 tracks repeat over 32 missions. Yes, I enjoyed riding on those tracks for the first ~5 times. After that: that’s the first time I seriously wished that the game I like was shorter rather than longer. And to get all tracks / cars in solo racing mode – you’ll need to grind through all these 100 levels.
  • The backgrounds are somewhat bland. There are track surroundings, but behind them it looks like an infinite empty space, especially noticeable in the city tracks.
  • Extra mention goes to the strongest weapon, railgun: the shot does good damage, but it not feel powerful at all. It’s just a small red dot that appears/disappears when you actually expect something like a railgun from quake 2, leaving a good trail of particles for a few seconds.

Summary

What surprised me about the Battle Riders is the car handling. It just feels really great to drive and succeed on turning. It reminded me of driving in Need For Speed 2 and Need for Speed 3 – when you get so excited that your body literally follows the cars turn direction (I’m sure you know that feeling if you played racing games when you were a kid). The only serious drawbacks is the lack of multiplayer (would be tons of fun) and a small variety of tracks: there are 9 tracks, multiplied by two (the reverse directions are also possible). It might sound a lot, but first 32 races happen on 3 of them and it really starts to feel somewhat grindy to go through the same road over and over again, even if it includes reversed tracks. Other than that – the description of the game mentions “adrenaline pumping, high octane action and a lot of fun” and I agree to it. Despite the flaws – I can strongly recommend the game. If you love racing games and aren’t afraid of practicing the same track over and over again – that’s the game for you. If you are simply looking for a good game but maybe lack patience – that’s also a solid choice, but wait for 50% discount.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Battle Riders store page, here