Genre: Dungeon Crawler / Roguelike
Game Page: Game On Steam
Should You Buy It: Yes
About The Game
Rezrog is a dungeon crawler where you take your party of explorers (one at a time) to go through the world. The game is styled like a table-top, each level is a dungeon that literally takes place on the table. Every character is a tabletop figure.
- The style fits dungeon crawling perfectly: the board is revealed room by room, each room appears like lots of tabletop pieces dropping onto the table. When monster get killed – he is moved outside the room (placed nearby). The 2d-character figures also change the looks depending on gear equipped, which is pretty cool and unusual for dungeon crawling games.
- Interesting approach to character death: when character is defeated, he gets “imprisoned.” That means that you cannot use the character before you rescue him.
- Good graphics: 3D lightning is very well done, making dungeons more immersive than ever.
- Challenging difficulty, especially in the beginning. You need to utilize every feature of the game to be successful: use the abilities, make sure to be well-equipped, purchase consumables and use them timely. Having said that, the game is not hard to get into: the UI is very clear and you won’t need to go through walls of text to understand how things work.
- Skills can be freely swapped between characters. This is a double edged sword (later on that), but the good side is that you can customize any character. Also, it enhances prison system: you cannot equip the skill if the character that got imprisoned uses it already.
- Weapon Shop items do not have stats revealed until you buy them. You can’t even see level requirements on them. Essentially shop is a slightly improved slot machine: you know the type of the item that you are getting, but you have no idea what will it be. This seriously hinders strategizing and progression to some extent.
- The content at the beginning can get a bit grindy: if your character gets imprisioned, you have to level up other characters to match the level, and the beginning of the game does not have that much monster variety.
- The class differences are very vague. Since skills can be transferred between classes, the only thing that makes a difference is the natural growth of attributes.
- Occasional bugs: sometimes your character jumps back to where he stood (all this happens while walking). Item description did not disappear when I closed inventory one or two times during my playtime. Nothing game breaking, but you notice those things.
Ultimately, what I like about the game is how well mechanics and style work together. Dungeon Crawler games are fascinating by themselves, but they often lacks good representation and is considered niche because of poor graphics / walls of text / hard to get into. Rezrog deals with these problems, and this makes it a game that can appeal to both gamers that are looking to get into the genre and more seasoned dungeon crawling veterans.
Feature Image taken from the game store page, here