Kingdom of Loot Steam Game Screenshot

Genre: MMORPG
Game Page: Game On Steam
Should You Buy It: Wait for early access to end

Today, I wanted to take a look at the game called “Kingdom of Loot:” I did not stumble upon it randomly, its ad has been displayed to me on Facebook. The game is in early access, so lots of work is planned ahead.

About The Game

The game is a massive multiplayer rpg game, made fully in pixel art. The game’s aesthetic is definitely well-thought out: the palette is colorful, the pixel art is well done and shows lots of care put into it.

Pros and cons

The ui is well-drawn, but clumsy. To equip a new item, you need to unequip the previous one. You can’t quick sell items (at least I did not find the way). You need to drag every one of your items towards “sell” button, which can become tedious if you take into account how much loot the game actually drops. There are no quick way to compare the item that you are going to equip with the item that you already have equiped. I could go on, but I think you get the picture.

You’ll have to pick up lots of loot. Luckily, this mechanic is well-done. The hitting animations and reward collections is polished fine, which is important. Every time enemy drops coins / weapons – there are visible effects and pleasant sounds on pickup. One thing that I would change is the loot attraction distance. Right now, you have to be almost on the coins in order to loot them. This brings some unnecessary walking around. Ideally, it would be much more entertaining if the coins were pulled towards you from 2-3 tile distance.

However, when it comes to gameplay, the game faces a serious challenge: right now, after level 5, the game throws you into the dungeon. Unfortunately, this is the only dungeon you can go to. I’ve tried playing with two melee classes and an archer, and did not see any active skills upon reaching level 5. All I got was passive attack enhancements, which essentially reduced the gameplay towards hitting the space button and drinking potion occasionally.

At this point, there is not much variety: one location to get to level 5, then dungeon to get to progress further. It’s better to group up for that one, since monsters are getting tougher and much harder to kill.

Summary

From the development perspective, the game is in peculiar state: if the game is being actively marketed, there’s not much content to keep player’s playing. The thing that can definitely be improved is an early game: players gather most of impressions from it, and if they just need to roam around and simply grind right from the start (except for one quest) – a lot of people are going to be lured by awesome graphics and polish, but not many are going to stay.

If it was up to me – I’d add more early game content specifically and work on basic UI improvements: that way the players will be able to better see the promise the game shows and follow it closer. A few things that could definitely make it much more entertaining would be early early game location alternatives, active skills for all classes, UI that would allow selling loot quickly (after all, the game is about loot, right?). Essentially, focusing all effort on the early game, to improve retention (more active players means that new players will be able to find the party easier and form friendships, thus forming additional bond with the game world).

Kingdom of Loot is the game that shows a lot of potential, but feels like it went into early access too soon. Overall, keep your eyes open for this one, but wait before it actually leaves early access.

Have something to add? Make sure to join our Steam group, discord chat https://discordapp.com/invite/013oJVAEt1l3JM1wC or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

Drifting Lands - Indie Game Reviews 2017 Steam Screenshot

Genre: Shoot’Em’Up / Action / RPG
Game Page: Game On Steam
Should You Buy It: If you enjoy Shoot’em’ups and don’t mind the grind

About The Game

 

Drifting Lands is an interesting take on a SHMUP genre that involves adding random item generation and levelling, think of a mix between Diablo and Raptor: Call of the Shadows.

The game starts by revealing that the world as you know it has been destroyed due to some disaster. The pieces of earth float together, so most of the life happens to take place on those shards. (Hence the name, Drifting Lands).

The process is pretty straightforward: you have to fly through the levels, destroy enemies, pick randomly generated loot most of the time. There are some alternatives like smuggling, you need to drop some cargo on a specific area of the level, which brings some variety to a traditional gameplay.

After the level ends – you can upgrade your ship, sell the items you won’t be using or purchase a new ones.

The Good

 

Shoot-Em-Ups are very reliant on the core gameplay loop: destroying enemies and dodging bullets, and I’m happy to say that Drifting Lands delivers on that. A good addition to the gameplay are usable player skills: you can select and take 4 out of 30+ skills into battle. Skills like flame burst that damages everything before you, special shield that absorbs bullets for 2 seconds, all sorts of dashes, various weapon boosts, mines, passive abilities that affect the loot and money earned. Needless to say, this introduces a great variety and makes player adapt to the style. The loot system also helps with that: there are lots of stats and weapons / items can contribute greatly to boosting the ones you want.

I remember that I thought that it’s impossible to make a beautiful 3d SHMUP, and I’m glad that I was wrong. Drifting Land introduces amazing graphics and colorful effects, the game feels very alive because of that. Shining bullets, colorful explosions, great player ship animations – all this adds to the immersion of the game.

The Bad

Having said that, the game has negative sides. First, it’s the backgrounds. Don’t get me wrong, they are drawn very well, but they still remain somewhat unremarkable and unnoticed. One thing that is often seen in good shoot-em-ups is a varying landscape on every level. After you play the level a few times, you remember how it was, what obstacles and enemies can be encountered. Background plays a big role in that: if the level has enemies after mountains, those mountains help you understand and improve on next playthrough, because you know where to anticipate such enemies. No such thing here: I understand that the game relies on random generation a lot, but most of the levels I’ve played were simply floating rocks in the background. Sometimes there were tornadoes. The colors and gamma change occasionally, but there are rarely any remarkable landmarks that can be seen. Because of that, there is the repetitive feeling, like when you are moving in the same place.

Second, the levels often offer randomly-generated enemy sequence, but there are too many levels and too few enemies. In the end, it starts to feel like a grind. I’ve played the game for about 5 hours and I still enjoy it, but I think this is one of the few times when I wanted a good game to be a bit shorter and more focused on its objective / plot instead of asking to do similar missions with similar enemies multiple times.

Summary

Overall, while having a few noticeable flaws, Drifting Lands does a lot of things right. The gameplay is action packed and challenging. The management layer that comes from items, ship upgrades and abilities makes the gameplay much more engaging. If you enjoy shoot-em-ups and are not afraid of replaying similar levels multiple times – I can recommend the game to you.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

Vagrant - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / RPG
Game Page: Game On Steam
Should You Buy It: Yes

Disclaimer: Game is in Early access, lots of things are ought to change. Developers mentioned that there will be a lot of improvement and they encourage people to post their thoughts, comments and ask them anything in Steam community hub.

The Vagrant is a 2D Action / RPG game, where you take a role of a travelling sellsword on her own mission. Combat lots of different creatures and explore the world on a journey through medieval fantasy world.

The Good

Overall, the gameplay itself is great. Attack Sequences: Animations are well done and you can chain the combos quite easily. The attack combos are introduced gradually (through your talent tree, where you can look up what they do and the keys to use them), which gives you enough time to practice them. The controls are responsive and make it easy to perform attacks.

And the whole game actually follows this practice: the difficulty gradually increases, throwing easy monsters at the start and then becoming more challenging towards the end. The seasoned players won’t be bored at the beginning either: at every world, there are optional rooms with higher rewards and more challenging monsters.

There’s also a vast ability tree, or rather a circle. You can level up everything, as long as you have mana and find relevant items. For people who like to grind – this can be a perfect opportunity to max out all possible stats.

And finally, the graphics are nice. The backgrounds seem to be hand-drawn and overall very clean. The game has a very distinct medieval-fantasy feel. I can’t say anything bad about the music, it’s there and it’s not annoying nor repetitive, so I can say that it’s a plus.

The Bad

  • Can’t Skip the Cutscenes, there are not many of them, but sometimes when you die and have to redo it – it’s a pain.
  • Game Balance leaves some questions: potions are useless: they restore health, but have cooldown. Instead, you can open the equipment menu and use consumable food, that does the same and has no cooldown. There are even talents that reduce healing potion cooldowns. Why? You can essentially avoid that by just eating food (which is also encountered more often in game).
  • Translation shows errors now and then and then there are weird plot hole that I especially noticed: “everyone in the village got killed” – then you kill the boss – then everyone in the village (except for one house) is suddenly there again. The characters also seem to open up randomly: would you tell a random dude you’ve met a day ago that your father abandoned you? It’s up to you to judge.
  • Alright, I have to mention the breasts. Alright, I know there are fans of this style out there and I’m not here to complain about the size, but I can’t help but look at the heroine and ask “where’s the damn neck?” Breasts seems to be drawn too high, leaving no place for the clearly distinguishable upper chest and neck.

Summary

At its current state, the game is not perfect. The plot might not be that great and the character introductions are somewhat rushed, but the combat system and the gradual change of surroundings make it well worth it. The ability to chain combos flawlessly, customize your abilities / equipment, as well as difficulty being just right – that makes the game good and because of this I can confidently recommend it.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

Rezrog - Indie Game Reviews 2017 Steam Screenshot

Genre: Dungeon Crawler / Roguelike
Game Page: Game On Steam
Should You Buy It: Yes

About The Game

Rezrog is a dungeon crawler where you take your party of explorers (one at a time) to go through the world. The game is styled like a table-top, each level is a dungeon that literally takes place on the table. Every character is a tabletop figure.

The Good

  • The style fits dungeon crawling perfectly: the board is revealed room by room, each room appears like lots of tabletop pieces dropping onto the table. When monster get killed – he is moved outside the room (placed nearby). The 2d-character figures also change the looks depending on gear equipped, which is pretty cool and unusual for dungeon crawling games.
  • Interesting approach to character death: when character is defeated, he gets “imprisoned.” That means that you cannot use the character before you rescue him.
  • Good graphics: 3D lightning is very well done, making dungeons more immersive than ever.
  • Challenging difficulty, especially in the beginning. You need to utilize every feature of the game to be successful: use the abilities, make sure to be well-equipped, purchase consumables and use them timely. Having said that, the game is not hard to get into: the UI is very clear and you won’t need to go through walls of text to understand how things work.
  • Skills can be freely swapped between characters. This is a double edged sword (later on that), but the good side is that you can customize any character. Also, it enhances prison system: you cannot equip the skill if the character that got imprisoned uses it already.

The Bad

  • Weapon Shop items do not have stats revealed until you buy them. You can’t even see level requirements on them. Essentially shop is a slightly improved slot machine: you know the type of the item that you are getting, but you have no idea what will it be. This seriously hinders strategizing and progression to some extent.
  • The content at the beginning can get a bit grindy: if your character gets imprisioned, you have to level up other characters to match the level, and the beginning of the game does not have that much monster variety.
  • The class differences are very vague. Since skills can be transferred between classes, the only thing that makes a difference is the natural growth of attributes.
  • Occasional bugs: sometimes your character jumps back to where he stood (all this happens while walking). Item description did not disappear when I closed inventory one or two times during my playtime. Nothing game breaking, but you notice those things.

Summary

Ultimately, what I like about the game is how well mechanics and style work together. Dungeon Crawler games are fascinating by themselves, but they often lacks good representation and is considered niche because of poor graphics / walls of text / hard to get into. Rezrog deals with these problems, and this makes it a game that can appeal to both gamers that are looking to get into the genre and more seasoned dungeon crawling veterans.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

Super Stone Legacy - Indie Game Reviews 2017

Genre: Action / RPG
Game Page: Game On Steam
Should You Buy It: Wait for 50%+ discount

EDIT: 30-second victory screen has been made significantly shorter, removed that point by request of developer since it was fixed.

Super Stone Legacy is an action game. You go through randomly-generated dungeon rooms and kill all enemies that you encounter. One thing that makes it distinguishable is amount of boss fights: you encounter the boss after clearing two or three rooms. That means one boss fight approximately every 5 minutes. I must say right away that I’m on the fence about this game. Here are the reasons why, starting from the good ones:

The Good

  • The gameplay loop is really well done. The room battles are very dynamic and it is where the game shines.
  • Six characters with different attack patterns (that can be switched during game time) add enough variety to make fights exciting.
  • Skill-Based gameplay. Not much of a random factor: rooms are randomly generated, but nothing else. It’s up to you to dodge enemy attacks / move properly.

The Bad

  • Shooting/attacking mechanics: you have to click every time to perform normal attack. Why not make it possible to hold the left button for continuous attacks? There are two more attack types, but it would be much nicer to see them bound to right clicking / holding right mouse.
  • No difficulty settings. Once you level up your character to 7+ level, get plenty of hp and study enemy attack patterns, the game becomes a grind, you just go through enemies and simply click lots of times to defeat them without fear of being killed.
  • One walkthrough takes about 1.5 hours. You don’t have much incentives to start another one. There are no unlocks or anything like that.
  • There is no save feature, meaning you have to complete the game in one run. 1.5 hours might not be too crazy, but the feature would help.
  • UI: You can not alt-tab and minimize the window. It stays on top of the display all the time. For those of you with two+ displays: you can not choose the display in Unity launcher, which seems weird, because other games made in Unity normally allow that.

 

Summary

The game battles are fun and you can’t take that away. On the other hand, there are terrible UI / UX issues and not that much replayability. You completed the game – now what? You can try again with the different characters, but chances are you’ve seen most of the bosses and the enemies will be the same, even if they will be appearing in the same sequence. Taking the bad sides into account, I suggest waiting for 66% discount or more before grabbing the game.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

MidBoss - Indie Game Reviews 2017 Steam Screenshot

Genre: Dungeon Crawler / RPG / Roguelike
Game Page: Game On Steam
Should You Buy It: Wait for 66% discount

MidBoss is a dungeon crawler where you get to possess the bodies of your defeated enemies. By defeating more enemies and playing those characters, you unlock new skills and are able to use their skillsets even when you repossess some other monster. That opens a room for many different skill and build combinations.

The Good

  • The main idea: there are lots of monsters with unlockable abilities (you have to unlock them on every new run) that you combine into your own character builds. Each monster can have up to 3 active abilities chosen at the time. Some of the monsters don’t have 3, others have much more, which makes you choose. Those 3 abilities can be transferred to the next monster upon death, which opens space for LOTS of combinations.
  • The way how new runs are handled: the beginning gets repetitive, but “grave goods” system that allows you to transfer one item from your previous characters really helps the random factor and introduces the missing “roguelike” element: no matter what decisions you take, you will be stronger on the next walkthroughs if you are using the grave goods system properly.
  • Challenging difficulty done just right: the game is easy to get into, but hard to master. You’ll have to experiment a lot in order to find valid builds.
  • The art is not bad and is done in a consistent style. It’s a bit generic for a dungeon crawler, but not low quality.

The Bad

  • Random generation: the rooms often feel empty and not decorated enough. Additionally, the random generation also strongly affects the loot, so there will be games that you lose simply due to randomly generated items not being strong enough.
  • Not many stats compared to other roguelikes. When you level up, you can choose one of four stats only. Those affect your other attributes like dmg / block chance. So in that regard – levelling up your main character is pretty limited.
  • The UI: Menus are a bit clumsy. You cannot bind items on hotkeys (yes, even activated items). You cannot equip items at once when you pick them (even if you right click on them), you always have to open inventory and choose them.
  • The fonts are blurry and hard to read. The whole game graphics are blurred out (probably by intention), but I’m assuming that the blur shader is applied for the whole scene on rendering. This should not be done this way: the good idea is to render UI / Text after the relevant gameplay scene has been rendered. My eyes were not getting tired, but that overall impacts the UX and decreases the perceived quality of the game.

Summary

Compared to other roguelikes, this game is remarkably easy to get into, but that does not make it easy to play. The main possession mechanic is deep and well thought-out, but other aspects don’t feel very developed compared to other dungeon crawlers. I can recommend the game to those who are looking for a way to get into the genre or just don’t enjoy crawlers where you have to read tons of text. However, MidBoss seems quite overpriced right now and I’d personally wait for 66% discount and grab it close to $5 (or your regional equivalent), simply because there are other alternatives on the market.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Expeditions: Viking - Indie Game Reviews 2017

Genre: RPG / Strategy / Tactics
Game Page: Game On Steam
Should You Buy It: Yes

Expeditions: Viking is a Strategy/Tactical RPG game where you take control of a band of Norsemen in 790 AD. The game process is split into three parts: global map (of Denmark and England), questing locations (think Neverwinter Nights) with real-time movement and conversations, and then same locations that switch to turn-based combat when battle starts.

The Good

  • The world is really big and there’s lots of things to do. However, when I was playing, I never felt swamped with quests: it’s like every location balances on what it gives, so you don’t have a 20+ quest log, but receive them gradually instead.
  • The quest themselves offer a good diversity of choice: there are multiple ways you can solve most of them, violent or not. The dialogs between characters remind heavily of Neverwinter Nights, and the actual quest plot quality is close to that level too.
  • Lots of possible character builds and interesting levelling system: there’s no levels per se, but you get the special upgrade points after questing / combat. As you gather more points – you can invest them in specializations for your crew: weapons, skills, utility stuff and some special perks. Overall more than 100 skills that you can level.
  • Deep turn-based combat: the tactical element of positioning your characters and using appropriate skills in the combat makes the game challenging, but not impossible to beat.
  • Solid graphics; the game has its own distinct style that puts you in a dark world of 8th century Europe.
  • Great music and sound effects that make you feel immersed in the game world.

The Bad

  • The biggest thing that breaks the immersion is lots of bugs in the quests: it seems that they often were made with assumption that player is going to take one exact sequence of actions. As an example, there’s a quest about Roman cult that is split into two parts: there are multiple branches, but overall if you descend to the dungeon and kill one branch leader and then pick his banner (without meeting the second one at first) – you’ll be asked to go to the dungeon again, pick the banner. Except there’s nobody there anymore, right? You killed them. Then the combat sequence starts, but there are zero enemies. After that: the combat instantly ends and another copy of the “unique banner” appears. Nothing gamebreaking (well, except for one in the beginning, when you can’t talk to Gunnar after killing him when I had to replay it, but it was fixed) – but that gives an impression that game did not have enough quality control.
  • Quest Locations could really use a minimap (like Diablo style). Pressing “M” all the time to open the map (and then close it) is really troublesome.
  • Loading times for large locations seem to be quite long

 

Overall, if it was not for the multiple minor bugs in quests: Expeditions: Viking would feel like a top quality AAA game. Everything is there: character build possibilities, diverse quests with lots of outcomes, resource and group management, global map with occasional random events. If you think you can look past through occasional bugs in quests – I highly recommend the game to tactical / strategy game fans, as well as people who just enjoy good plot and captivating quest writing.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Expeditions: Viking store page, here

Crawl - Indie Game Reviews 2017 Steam Screenshot

Genre: Dungeon-Crawler / Local Multiplayer
Game Page: Game On Steam
Should You Buy It: Yes

Crawl is a peculiar game. It recently left early access, entering the fully released stage. The game’s idea is really original: four players (either bots or humans) are playing at the same time. One of them gets the role of dungeon explorer, going through the dungeon. Other take the roles of ghosts, who can spawn monsters or possess the traps across the rooms. If someone manages to kill the dungeon explorer, he takes his role, while recently deceased player becomes a ghost. The player who manages to get level 10 and kill the dungeon boss wins.

The Good

  • Really innovative and fun gameplay: there’s also no downtime for anyone, because all players influence the game in a way. It’s like telling a story from two different points of view
  • Lots of content and variety: different bosses, monsters, weapons and items. As you play more games, you get more unlocks, diversifying the randomized gameplay even further
  • AI is really good
  • The game has its own style: the pixel art is well aligned and fits the theme well

The Bad

  • A bit of a snowballing tend to happen. If one player levels up while playing explorer, other players (ghosts) are getting stronger monsters. Technically, that tends to even out the disadvantages (weaker players have stronger monsters -> statistically they tend to kill explorer more and take its role) as the game progresses. But if weaker player gets the role of explorer – he still has to fight the strong monsters of at least two other ghosts which often won’t be in his favor. During the midgame this gap is felt the most, but then it evens out if the game drags on a bit. That’s really the only drawback I can name.
  • No online multiplayer: the game could really benefit from it.
  • Also, minor thing, but I could not switch active display on my machine (could not move the game to second screen). The option to do this is there, but it did not work if I changed it.

Summary

The game is good in singleplayer, because AI can use the surroundings well and both control and combat the monsters skillfully. However, Crawl shines brightest when played with friends: the hot-cold relationship that turns upside down when someone takes control of the explorer (and the old foe, in turn, becomes somewhat your friend) makes up for a lot of funny and exciting moments. The content unlocks also makes it really replayable. Overall, it’s a solid game with original premise and I highly recommend it.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Crawl store page, here

Sonny - Indie Game Reviews 2017 Steam Screenshot

Genre: Turn-Based RPG
Game Page: Game On Steam
Should You Buy It: Not while controls/UI are like that

When you hear about the game “Sonny” some of you probably remember your teens: that was a really popular flash game. The same goes for me: I still have fond memories of playing it. This game on Steam, however, is not exactly a direct sequel of sonny1/2 from flash to PC. It’s a port from the iPhone game, made by the same author, based on the plot of the first game. It’s a turn-based RPG where you clear stages with your party, acquiring new skills and items in the process.

Pros

  • Content is decent. Lots of items, engaging plot (who does not like zombies?)
  • The combat system is well thought out: it’s easy to learn but hard to master, offers a solid challenge
  • Talent tree + possibility to evolve your abilities during battle, adjusting to your playstyle and improving the ways to defeat your enemies
  • Combat feels well polished: there’s really no attack animations for the character sprites, but hitting the enemies feel really good: lots of flashy numbers and colorful effects.
  • Solid and colorful graphics overall.
  • Sounds/music are good

Cons

  • All cons for me are essentially associated with UI/UX. The game might be ported to PC in terms of graphics, but UI/UX is still kept from Mobile. No difference between left / right / middle clicks in battle: if you want to see ability descriptions, you have to hold your CLICKED mouse button on them which screams “touch” from mobile. No skill hotkeys. The first flash game had similar mechanics, but it did not open a new window when you clicked the skill for description. That makes a huge difference. Here, when you want to check your skill out during the battle, you’ll also need to close the window with description (in case you don’t want to use it).
  • By the way, using right click on skill upgrade window teaches your character skill instantly in your talent tree. Learned it the hard way. So yes, there is a way to read about the talent, you just need to LEFT click it. The inconsistency is killing me.
  • Shop: no buy-and-equip at once. You have to buy your item, close the shop window, go to inventory window and equip your item there.
  • Hovering on stats does not explain them. There’s “Stat” info button that explains basic stats.
  • Big one: some debuffs are not visibly displayed on your character (you can find out that he’s debuffed only by clicking on him). Might not seem like a huge deal, but there’s literally a debuff that kills you when you attack.

Summary

Essentially, it feels like a good mobile game that tries to find the way to PC. By itself, there’s nothing bad in the fact, but the laziness in adjusting the UX for decent use on PC really breaks the experience. The game screams “mobile” right now. Honestly, I this is the first time I loved the the setting and gameplay, but was absolutely frustrated by the controls, as playing it on PC felt like playing the game on an oversized mobile. This type of controls work on mobile mostly for one reason: buttons are not too far from another due to smaller screen, you can simply touch them and navigating is much more convenient with your fingers. On pc, you have to scroll your mouse and click more buttons than necessary. The lack of hotkeys also hurts the game that requires you to do lots of clicking on skills. Overall, get it if the control issues are fixed. The gameplay is OK, but the controls are infuriating. If you have an iphone: get it there or wait for fixes on PC, I would not recommend this game in its current state, especially to Sonny fans out there. Better go replay the first game on the publishers website

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Sonny store page, here

Asura - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / RPG / Roguelite
Game Page: Game On Steam
Should You Buy It: Yes

First, Asura is having a bit of the controversial launch: there’s one negative review that is calling out the developers on dishonest practices (leaving fake reviews). The developers, on the other hand, are saying that their Chinese publisher left the reviews and they’ve already asked him to leave that practice, apologizing for this behavior. Here’s the reply from one of the developers:

“We are a two person team from India who have made the game and let me assure you that we would never ask anyone to review or promote the game in a misguided manner.

Now in this particulare case, we have a chinese publishing partner who is handling the chinese version of the game and it was one their members who did this.

We sincerly apologize on behalf of them.”

Nonetheless, the damage seems to be done: there’s suspicion all around and all the positive reviews are looked at with doubt. Essentially, it also affects this review. To address this: I welcome the fact check and critical approach, so if you are wary of this review too – that’s totally cool. That’s only one man’s impression: I’m going to evaluate the game by its qualities and describe why I think it is good. If you disagree – make sure to leave a comment and let’s have a weighted discussion.

Asura is an Action-RPG with roguelite elements. In Asura, you play as a demon, seeking revenge. You need to destroy 5 fortresses, guarded by mythical creatures. What makes it distinguishable from other games is the randomly-generated skill tree. Each playthrough that you are going to have has its own skill tree and it’s up to you how you want to utilize them. The gameplay reminded me more of Bastion rather than Diablo. You must rely heavily on dodging and dynamic movement in different directions, hence making combats really intense and action-packed.

Pros:

  • Great approach to game world: first, you play as antagonist (arguably; you’re the dude that got sacrificed at the stake); second – it’s based on Indian mythology, which by itself is rare for the video games and exciting to me.
  • Awesome graphics: the style looks very clean and colorful, the game is pleasant to look at as you play.
  • Challenging, hardcore gameplay. Action-packed combats where you have to masterfully dodge opponent attacks
  • Brave approach to game mechanics: random skill tree adds variety and replayability to the process
  • Lots of content: player skills / enemies / weapons. As you kill enemies – their strength actually grows for the next walkthroughs. For example, killing a boss on the first level adds a chance to encounter totally different, tougher, boss on a next walkthrough.

Cons:

  • The keyboard + Mouse controls feel pretty meh. You move and attack with mouse only. After trying that out, I played with controller only (as developer recommended). I still see no reason not to make WASD movement controls, because the game rewards active movement / dodging.
  • The burning mechanics destroys your items: might sound cool, but if you get to level 3-4 and get your weapon destroyed, you’re pretty much screwed because you can’t deal much damage and it’s hard to find a new one without killing monsters
  • As with most of roguelites, you can get screwed by random. If you find a good weapon at the start (randomly dropped from enemies / chests) – the game feels much easier. The situation is also made worse by the fact that your skill tree is also randomly generated (you might end up with totally useless skills).

If there really has been fake reviews – it feels totally unnecessary. Despite the flaws, the game feels great, highly polished and is offering a lot of fun. Overall, I got surprised by high quality of this one. All I want to say is that if you liked bastion / torchlight / diablo series – you won’t be disappointed, as this is a terrific addition to Action-RPG genre.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Has-Been Heroes store page, here