Game Page: Game On Steam
Should You Buy It: On the fence about this one. Wait to see where it is going. I’d say No for now.
Armor Clash II is a classical Real-Time-Strategy game that involves Base Building. While the game offers everything that modern RTS Base-Building games could offer, it feels lacking for some reason.
- Every cool RTS function is there: unit groups, build shortcuts, selecting all similar units on screen when double clicking.
- Great unit models and graphics
- Upgradable “general skills” that level up as you battle
- Day/Night cycle is pretty cool (but I did not see it affecting the game in any way)
- Good naval unit implementation: the naval units supplement the ground units well
- Good variety of units
- Balance issues: ships actually seem overpowered at high tiers, one side (the one with heavy armor/tanks) seems much stronger than other.
- AI is not great
- Only 8 skirmish maps, at the time of writing this review
- Lack of internet-multiplayer. LAN Only games.
- The fight for resources is not exactly intense: sure, there are points on the map, capturing those brings you extra credits. But other than that: you just build resource gatherer at the very start of the game (at your base) and just carry on. I did not exactly run out of resources.
- Lack of polish in some aspects: it’s easy to miss level-up in the midst of the battle; the skirmish settings do not save between matches, etc. Lots of seemingly small stuff that make impression from the game worse in the end. Also, the ai difficulty resets completely when you change maps which adds to annoyance.
Armor Clash II made me seriously think what makes RTS games good. Because the game has everything that you would expect from a classical Base-Building RTS: rock-paper-scissors unit mechanics (only with more depth), build queue, attack-move, general skills and factions. However, it still just did not seem enough. The reason for this is probably how the game is set up: balancing RTS is no joke, and while game author does a good job on implementing technicalities, it still is not enough to provide a meaningful tactical gameplay.
For example, if you look at starcraft 2 or company of heroes – there’s always a tradeoff between when picking a strategy. I.e. if you decide to focus on capturing points in CoH – you are exposing your flanks and cannot build strong defense effectively. If you decide to concentrate on building infantry – you will be lacking in vehicles. Essentially, you pick the way to play and if your way of play is better than opponents – you get rewarded. Armor Clash II does not have a lot of tradeoffs like this: there are two factions, but they don’t feel much different. You can build most of the buildings right at the start and it kind of kills the “technical progress.”
The AI is not terrible, but not great either. That would not be an issue if you could play over the internet. However, the game has LAN multiplayer only, so you probably won’t be able to play against other people.
I’m really on the line about the game. It’s not a bad game and despite the negative traits, I think the game has potential if developer keeps working on it. Right now, Armor Clash II is a game that you could go once a day and play one quick skirmish game against AI. If you want something like that – it’s not a bad RTS for killing 15-20 minutes. Whether you feel it’s worth $15 – totally up to you. Right now, however, I would not recommend it.
Feature Image taken from the Armor Clash II store page, here