Skylar & Plux - Indie Game Reviews 2017 Steam Screenshot

Genre: 3D Platformer / Action / Adventure
Game Page: Game On Steam
Should You Buy It: Yes, under 33%+ discount, since the game is pretty short

Skylar & Plux: Adventure on Clover Island is a homage to early 3d platformers. You control your feline hero and help her gather three relic parts to restore something that brings her memory back.

The Good

  • Game World and Graphics are top-notch: seriously, the character models / animations / level design is something you would expect from the AAA game.
  • Controls are very responsive (maybe except for jetpack jump) and controlling your character feels great. The jumping, which has often been an issue in the old 3d platformers is done surprisingly smoothly here. It presents a challenge, but you are fighting with the obstacles, and not controls.
  • Beautiful Sounds and Music: the Music fits the colorful game mood and enhances it.
  • More than anything, the game is fun to play. It gives a good mix of puzzles, jumping and destroying enemies, which makes the gameplay exciting, since you never get bored while playing.

The Bad

  • It often feels that together with early 3d platformer feeling the developers decided to bring in the clumsy camera controls which was often an issue back then. If you want to look up – the camera often shifts right to your characters butt. Turning during jumping can also be a bit painful experience (although it’s somewhat mitigated because the gamepad has the button that centers the camera behind your character).
  • The plot is somewhat cheesy (which honestly is understandable), but the initial premise was that the cat character had memory removed and was trying to restore it. By the end of the game, this completely shifts and it seems like nobody cares about restoring the memory anymore. After completing the game, you still don’t know what happened to the character and how she ended up being where she is.
  • Not much Content / Low Difficulty: there are about 5 different enemies and one boss. The game itself can take about 3 hours to complete if you just want to run through it (to counter that: there are multiple optional health unlocks that can greatly prolong the experience; 100% completion will take much more time; the lack of enemies is also compensated by puzzles and good level design that requires lots of non-repetitive jumping with different approaches to getting past the obstacles).

Summary

Despite the flaws, the game is still fun, but not for typical hardcore gamers who are nostalgic about 3d platformers. The length of the game might be questionable, but the experience quality justifies it. It’s the game that I’d buy for my kid, because it is very colorful, well-polished and reasonably challenging. For veteran gamers with 3d nostalgia though – I hesitate recommend it and I leave this up to your discretion.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Gridd - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / SHMUP
Game Page: Game On Steam
Should You Buy It: Wait for 50% discount

GRIDD is a neon-cyberpunk game, where you control your craft and try to “hack the system,” while avoiding and destroying enemies. Behind simple concept there’s a good execution with well-detailed and thought out neon 80’s-like style. Think of Tron, a 1982 movie. The style of the game world vaguely reminds of a famous lightbike scene that the movie portrayed to us.

The Good

  • Simple, but action packed gameplay. You can move in 4 directions (up/down/left/right) and shoot. There are different obstacles and enemies that makes it interesting and engaging.
  • Difficult, skill-based gameplay with two modes: the arcade mode offers one same gameplay sequence again and again so you have a chance to study / adapt to it. Endless mode offers randomly-generated levels, so you’ll have to rapidly react to what’s happening on the screen since you can’t actually prepare for it.
  • Neon-Cyberpunk Style: glowing neon futuristic levels, with amazing particle effects, stylized enemy models and well-thought out obstacles. This gives a great vibe of “system hacking” like you would imagine it in 1980’s movies.
  • Music is repetitive, but not annoying: the music loop fits the game fine.

The Bad

  • There’s not much in the game content-wise. Sure, different enemies and obstacles are there, but your ship remains the same and there are only 3 bonuses: health / shield / weapon upgrades. It gets repetitive after a while: Arcade mode throws the same level at you again and again. Endless mode adds variety, but somewhat diminishes the skills: since obstacles and enemies are random, you can’t learn the positioning and predict them in a timely manner.
  • Dying sequence deserves an extra mention: after you die, you are shown the final screen with score (acceptable). Then, after you have to press the button to close the screen, you get thrown to the main screen of the game (press start to continue), where you have to navigate to the game mode you want and pick it (more button presses). For a skill-based game that requires lots of retry attempts – that quickly gets annoying. Simple restart/retry button would make it so much better.

Summary

The game offers an engaging gameplay with exceptional style, but does get repetitive after a while since there’s not that much content present. I say grab it during 50% discount.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Rocking Pilot - Indie Game Reviews 2017 Steam Screenshot

Genre: Bullet Hell / SHMUP
Game Page: Game On Steam
Should You Buy It: Yes, if you have a good twin-stick gamepad

About the Game

Rocking Pilot is a bullet hell game where you fight the enemy waves on your helicopter. It is inspired by the classic arcade games, but tries to introduce new features to the genre. Without spoiling the ending, the setting of the game itself takes place in “reality show” that shows wars and armed conflicts across the world. During every mission, your helicopter stays on screen and tries to perform the task given.

The Good:

  • Each game zone brings its own interaction: hostages to be rescued, gas that blocks enemy and your bullets, mutant growth that can be killed only by rotors, etc. It feels like developers really spent a lot of time developing the enemies.
  • The graphics are bright and very polished: player’s action receive a good visual feedback. Picking up hostages, dealing damage and picking power-ups – all of this is clear and pretty.
  • Challenging and difficult. You can turn invulnerability/bullet deflection for some time, but not for long. It’s up to you when to turn this one, which direction to face, where to go and what enemies to shoot. Overall, the gameplay feels very skill-based.
  • The game by itself is not that long (probably the base storyline can be completed within 2 hours), but there’s a lot more stuff to do if you want to perfect it. There are also bonus levels with much higher difficulties. As it often is with shmup games, each stage offers extra milestones that can be completed for additional rewards / pickable bonus unlocks.

The Bad:

  • Collisions: bounding boxes are utterly confusing. You often have to kill the enemies using your helicopters rotors, that means you have to approach them, and it is not always clear how far you can go into the enemies without exploding. To sum it up, the death from collisions in this particular game felt like it was hurting the gameplay instead of helping it.
  • The mouse controls are awkward at the very least. When playing using controller, the helicopter turns towards the direction of the second stick. When playing with mouse, however, your helicopter seems to be turning right/left depending on where you move your mouse, and since there’s no cursor being shown – it’s just hard to navigate using the mouse. It just gives an impression that there was no effort to make the game use devices that PC can offer. This type of game on PC often uses cursor for targeting and easier rotation, but not in this case, and that makes mouse controls so much worse without a particular reason.
  • The UI is obviously meant for consoles: you can’t navigate the menus with the mouse, you have to pick language every time you launch the game. The game keeps launching on your display #1 no matter which one you set as a main one. No way to tune that in the settings. My monitors have different resolution and so I could not set it to run on the one I wanted to. You can turn on the windowed mode, but you don’t seem to be able to resize the window.

Summary

Overall, it’s a really decent bullet-hell game when it comes to the gameplay itself, but poor mouse controls make it an unsuitable pick for those of you who prefer gaming with keyboard and mouse. If you have a twin-stick controller and enjoy bullet hell games though – the game will be a good addition to your library.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

MegaSphere - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / Platformer
Game Page: Game On Steam
Should You Buy It: Yes

Disclaimer: the game is in early access, so a lot of things are probably going to change/improve. The review is actual for the 4th of May 2017.

In MegaSphere, your character is investigating why are the stars of Solar System are going dark. It is an action-platformer, where you explore massive randomly-generated levels with well-defined objectives and progression.

The Good:

  • Challenging difficulty. The game feels really skill based. When you die from the enemy attack – you know exactly how you messed up.
  • Plenty of weapons with different shooting patterns and tactical uses. Weapons can also be upgraded by putting special modules in the slots. I.e. reflection that makes bullets bounce from walls. Shooting also feels nice: the weapons you get at the start are by no means powerful, but it’s a great feeling when you hit something successfully and then finally destroy it.
  • Great lightning and particle effects: the backgrounds are dark, and they make a great contrast with explosions / other game effects, which are masterfully made. These are hands down some of the best effects I’ve seen in a 2d game.
  • The music and sounds are OK. Not exceptional, but not bad: music does not feel repetitive and gives a good background for playthrough.
  • Environment with destructive elements: some parts of the levels can be destroyed, there are also explosive crates which you can use strategically to damage enemies.

The Bad:

  • The beginning is a bit slow and somewhat boring. There’s a good idea about gradually introducing game features by continuously unlocking them to the player (dash -> gun -> upgrade menu -> codex -> map, etc), but right at the start you need to traverse large spaces without much stuff going on. It gets much better when you enter the second location though.
  • No pausing the game when you open codex / equipment window. It’s probably by intention, but it often prevented me from reading codex / equipping stuff when I felt like it.
  • Maybe a bit more explanation about how saving works? I.e. codex record about this: right now even if I reached the checkpoint before boss, died, then respawned at the same checkpoint a few times, then exited the game – I still get thrown one level back to the checkpoint there.
  • Navigation tab could really use a legend somewhere, because icons of the map are not really obvious (i.e. at least in codex, where weapons are described; the game could do the same with navigation icons: icon – description).
  • AI is sometimes easily fooled (especially with destructive environment) – but in all honesty it does not make the game any less challenging

Summary

I think the game got my attention by its difficulty. The no hand-holding approach definitely works here, making fights and exploration entertaining and victories rewarding. Due to this, I can strongly recommend the game.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

Riptale - Indie Game Reviews 2017 Steam Screenshot

Genre: Action
Game Page: Game On Steam
Should You Buy It: Wait for 50% discount

About The Game

In Riptale you take the role of the swordsman, a dragon hunter of sorts. You go through randomly generated levels and hack/slash through the enemies. Literally. There’s lots of blood and when you strike an enemy, you really go through him. Non-boss enemies die from one hit, but you must plan your attacks carefully, because it’s pretty easy for them to hit you too.

The Good

  • Hitting enemies feels great. The blood, the slow-down of time at the moment of impact that allows you to start another combo.
  • Challenging Difficulty: the game is really hard
  • Good selection of music and sounds. The music can get repetitive after a while, but it never felt annoying. The hit sounds are very satisfying: it’s exactly as you would imagine when you think about something alive that got hit by a sword.
  • Customizable attack combos: you don’t have a traditional attack cooldown. Instead, you have three attacks (gems). Each attack costs one gem, so you can do three rapid attacks at once. Gems replenish over time though, so you can’t combo immediately. The interesting thing is you encounter shops as you progress in the game, and those sell special gems that can alter your attack pattern and make you stronger. This is the main way to change your strategy and playstyle. For example, as you play, you discover that placing some gems in first position makes charging harder, so you put them in second attack position (i.e. your first attack remains normal, but second attack becomes homing, allowing to kill the enemy quickly if he dodged).

 

The Bad

  • Collisions could be better. Occasionally you go through flying enemies without damaging them.
  • Gems are not recharged when you enter new room. If the game expects to have a fast gameplay, it’s a bit counter-intuitive to have player stand in one place and wait till the gems are refilled.
  • Aiming controls felt subpar quite a while: the 45-degree directions are fine, but enemies that are located at a different angle from you are frustrating to hit.
  • Slow-mo during falls could be useful. From time to time you get into situation when you jump down a platform and collide with a monster below (but there was no way to see it).
  • The levels are randomly generated. Traversing some rooms is not very pleasant due to a huge number of obstacles or maybe randomly placed stuff. The level compositions seems to be a bit broken and the gameplay speed gets hindered because of that.

 

Summary

What game excels at is the feel when you kill something: once your character cuts an enemy, you know this was for real. The time slows down for a split second and you just know that you’ve delivered a crushing blow of unstoppable force to something. That feeling of speed, action and being in the center of the events is something. Due to the other flaws and pretty simple graphics – I suggest waiting for 50% discount before grabbing the game; It gave me ~2 hours of good gameplay, but I doubt I’d return to it later.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

Ruin of the Reckless - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / Roguelite
Game Page: Game On Steam
Should You Buy It: No

Think of Ruin of the Reckless like Nuclear Throne with melee feel. Traverse the tower levels, kill the monsters, get the key to go to the next floor and then escape via elevator. All that until you are free! As you progress through the tower, gain levels and collect “power orbs” – the orbs that amplify your abilities / enhance your character. Think of those as of mostly passive skills: vampirism, pet follower, “more money drops. You can also gather new spells that are more like active abilities (but you can have one at a time).

The Good

  • Good item / spell variety. You can also unlock different cards that affect the gameplay: be it a new starting item / spell loadout, more enemies on levels (for harder difficulty) or more money drops to make the game easier.
  • Characters / Monster are very well-detailed for a pixel art. You can see that a lot of effort went into this.
  • The music/sound effects are decent.
  • Interesting approach to difficulty: no traditional difficulty settings per se, but a special “cards” that you can equip in the game lobby. Those cards affect the gameplay modifiers, making the game easier or more difficult: your character can have more hp, more monsters can spawn on the level, levels become easier, etc.
  • The tower that you are climbing feels like a part of its own world: the characters you meet have their own personality and it adds to immersion.

The Bad

  • The melee mechanics just do not seem to work. Technically, everything is there, but the process becomes pretty straightforward and repetitive: go to the monster and kill him. If he rushes – stay a bit back, wait until he attacks, find an opening and perform your own strikes. The weapons do not feel different: they have different hit patterns, but mostly the attacking process feels the same over and over again. Spells save the situation a bit, but this is not enough (charges are limited and you are holding 1 spell at a time, right?).
  • Backgrounds / Tiles are rather bland. They do the trick and they fit into the style color-wise, but overall they are not detailed well-enough compared to other characters.
  • The Game is made in Game Maker, which might not be the best choice to show so many details / monsters on the levels. My setup is I5-4670 @ 3.4GHz / 8 GB Ram / GTX 760 – the game’s fps would drop significantly when a lot of monsters appear.

Summary

I really wanted to like the game: you can see how much effort went into making it. However, the core idea of melee combat just did not seem to work well. It is done with a lot of attention, but that does not make it interesting or exciting. If we compare it to the Nuclear Throne: there, you have different weapon shooting patterns, but so do enemies. You need to get creative when dodging the attacks and shooting on the run, trying to avoid the enemy touches / bullets like a plague. On the contrary, the process here feels repetitive and not captivating: there’s some dodging involved, but most of the time (when you are not using spells) the end of the combat is the same. You need to approach the monsters and hit them in melee. You don’t care much about the environment / hiding like you did in Nuclear Throne. The challenge of masterfully evading and keeping the distance is gone here, and while it seems like a minor thing, it changes everything. Because eventually the ending of every melee combat is the same: you need to approach the enemy and hit him. Because of that, I can not recommend the game.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the game store page, here

Asura - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / RPG / Roguelite
Game Page: Game On Steam
Should You Buy It: Yes

First, Asura is having a bit of the controversial launch: there’s one negative review that is calling out the developers on dishonest practices (leaving fake reviews). The developers, on the other hand, are saying that their Chinese publisher left the reviews and they’ve already asked him to leave that practice, apologizing for this behavior. Here’s the reply from one of the developers:

“We are a two person team from India who have made the game and let me assure you that we would never ask anyone to review or promote the game in a misguided manner.

Now in this particulare case, we have a chinese publishing partner who is handling the chinese version of the game and it was one their members who did this.

We sincerly apologize on behalf of them.”

Nonetheless, the damage seems to be done: there’s suspicion all around and all the positive reviews are looked at with doubt. Essentially, it also affects this review. To address this: I welcome the fact check and critical approach, so if you are wary of this review too – that’s totally cool. That’s only one man’s impression: I’m going to evaluate the game by its qualities and describe why I think it is good. If you disagree – make sure to leave a comment and let’s have a weighted discussion.

Asura is an Action-RPG with roguelite elements. In Asura, you play as a demon, seeking revenge. You need to destroy 5 fortresses, guarded by mythical creatures. What makes it distinguishable from other games is the randomly-generated skill tree. Each playthrough that you are going to have has its own skill tree and it’s up to you how you want to utilize them. The gameplay reminded me more of Bastion rather than Diablo. You must rely heavily on dodging and dynamic movement in different directions, hence making combats really intense and action-packed.

Pros:

  • Great approach to game world: first, you play as antagonist (arguably; you’re the dude that got sacrificed at the stake); second – it’s based on Indian mythology, which by itself is rare for the video games and exciting to me.
  • Awesome graphics: the style looks very clean and colorful, the game is pleasant to look at as you play.
  • Challenging, hardcore gameplay. Action-packed combats where you have to masterfully dodge opponent attacks
  • Brave approach to game mechanics: random skill tree adds variety and replayability to the process
  • Lots of content: player skills / enemies / weapons. As you kill enemies – their strength actually grows for the next walkthroughs. For example, killing a boss on the first level adds a chance to encounter totally different, tougher, boss on a next walkthrough.

Cons:

  • The keyboard + Mouse controls feel pretty meh. You move and attack with mouse only. After trying that out, I played with controller only (as developer recommended). I still see no reason not to make WASD movement controls, because the game rewards active movement / dodging.
  • The burning mechanics destroys your items: might sound cool, but if you get to level 3-4 and get your weapon destroyed, you’re pretty much screwed because you can’t deal much damage and it’s hard to find a new one without killing monsters
  • As with most of roguelites, you can get screwed by random. If you find a good weapon at the start (randomly dropped from enemies / chests) – the game feels much easier. The situation is also made worse by the fact that your skill tree is also randomly generated (you might end up with totally useless skills).

If there really has been fake reviews – it feels totally unnecessary. Despite the flaws, the game feels great, highly polished and is offering a lot of fun. Overall, I got surprised by high quality of this one. All I want to say is that if you liked bastion / torchlight / diablo series – you won’t be disappointed, as this is a terrific addition to Action-RPG genre.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Has-Been Heroes store page, here

Spaceship Looter - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / Roguelite / Bullet Hell
Game Page: Game On Steam
Should You Buy It: Yes

Disclaimer: the game is in early access, some things will probably change

Spaceship Looter is an action-roguelite. The premise is simple: your character visits abandoned spaceships to pick the abandoned goods there. The game is a mix between “Enter the Gungeon” and “Nuclear Throne”: lots of shooting, using the environment to dodge / kill monsters, some unlocks and money for upgrade purchases.

Pros

  • Great style, the game’s colorful pixel-art is pleasant to look at
  • Dynamic gameplay: small movement space and interactions with environmental destructibles make sure that you keep moving all the time
  • Challenging Difficulty: the game is not easy; good for hardcore players, but probably better avoided by casual players
  • Responsive movement / shooting controls

Cons

  • Performance is linked directly to your screen refresh rate: on my G-Sync 120hz monitor the game ran at double speed, making it essentially unplayable
  • The interactive obstacles sometimes fail to respond in time when you press E button (you just really need to be close to them, but it’s easy to miss this interval)
  • As with lots of these games, you can get screwed by random: some rooms get too much enemies and not enough obstacles or are too small; that makes it impossible to leave them undamaged

Summary

The game solves the problem that Enter The Gungeon had: Spaceship Looter has small rooms and that ensures that you get more action-packed fights and less movement. Right now, the game focuses on core game loop: the plot is close to nonexistent, just run, gun and use your surroundings wisely. There’s really not much else behind the gameplay process, but it’s well polished and addictive. If you don’t mind the lack of plot and consider yourself a seasoned gamer looking for an extra challenge – go for it, you won’t be disappointed

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Spaceship Looter store page, here

Adventuring Gentleman - Indie Game Reviews 2017 Steam Screenshot

Genre: Platformer / Roguelite
Game Page: Game On Steam
Should You Buy It: Yes

Adventuring Gentleman is a steampunk roguelite platformer. You start your game as a gentleman in a club room: there are multiple other chaps sitting there and telling you the news (aka quests). As soon as you pick your quest: you are taken on adventure, where you need to clean 5, 10, or 15 rooms and defeat a boss. After clearing each room from enemies, you can choose a bonus which improves your weapon or your character. It can be double-jump, flight, double shot, explosive shot, etc. If you kill the boss at the end of the quest – the pool of random bonuses is increased. This improves your chances to beat the next bosses: after all, the unlocked bonuses are more powerful.

Pros

  • The enemy killing process is fun: jumping on platforms, charging your gun and killing weird enemies turns out to be awesome
  • Skill-based, challenging and adapting gameplay: most enemies are not easy to beat. You’ll have to dodge projectiles masterfully in order not to get damage. The bonus choice matters, it will affect your play style, so you can influence how each quest walkthrough plays out.
  • Amazing style and enemy variety: the game author has a great imagination and enemies won’t leave you bored: fly with a musket, robot-waiter carrying the bombs, giant mushrooms, tin soldier that uses a ballerina as a gun and much more.
  • Great Victorian-inspired atmospheric music and sounds.
  • Steampunk Style: the steampunk is pretty much underrepresented in games, so kudos to game author for making a good one.

Cons

  • Some enemy attack preparation animations are not long enough or not noticeable enough. This usually is not a problem, but this will bring you a few frustrating moments
  • When you unlock the flight bonus and pick it: controls get clunky, to the point of damaging the gameplay experience and not feeling like a drawback
  • The game is mostly about the core gameplay (not much plot): if you enjoy the run-jump-gun mechanics – the game is for you, as this turns out much cooler than it sounds like. If you’re into the games for stories – this one probably ain’t for you.
  • The style is a double-edged sword: it is well done, but you’ll either love or hate it, no middle ground

Summary

I’m really happy that I’ve discovered Adventuring Gentleman: the art and music make a great atmosphere in favor of Victorian setting. The gameplay might seem simple, but it’s easy to learn and hard to master. The good game design is also there: the player is given a real choice how to build his character, allowing to strategize between shooting and making important choices that affect the play style. Despite the flaws with some enemy animations, I loved Adventuring Gentleman and highly recommend it.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Adventuring Gentleman store page, here

Lil Tanks - Indie Game Reviews 2017 Steam Game Screenshot

Genre: Shoot-em-up / Action
Game Page: Game On Steam
Should You Buy It: Yes, but wait for 50% discount

Disclaimer: I got the key for free

Lil Tanks is a retro-styled shoot-em-up. You control a tank and his smaller assistant and try to singlehandedly repel an alien invasion. One of the innovative things about the game is the small assistant that also shoots and follows you. Its movement is comparable to movement in a snake game: the head moves, the tail follows in its track.

Pros:

  • Nicely drawn enemies / backgrounds, the game has its own visual style
  • Intense gameplay, a lot of things are going on at the same time
  • Difficult, challenging
  • Good music / solid sounds
  • Four different tanks that can be levelled up, eventually increasing in power. Each has special ability that can be used to your advantage
  • Different enemies with different movement patterns

Cons:

  • Only 3 different bonus weapons, not much variety bonus-wise
  • Level 6 deserves an extra mention: drive for >1 minute almost without enemies
  • Enemies do not spawn randomly, but bonuses do: especially on level 5, your fate is decided by random: if you get flamethrower bonus in the beginning on the round, you’ll probably do much better than if you get it at the end

Summary

I’ve played for ~4 hours and got to level 6 (I did not complete it, but as I understand, this is the last one). I’ve beat 4 levels on hardcore mode before that, but the 5th was just too overwhelming and it felt more frustrating than rewarding. I still say the game is good, but with 6 levels I honestly did not feel like it has enough content to justify $9.99 price. I’d suggest waiting for 50% discount.

Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild or join our facebook page, https://www.facebook.com/ColdwildGames/

Feature Image taken from the Lil Tanks store page, here