Rocking Pilot - Indie Game Reviews 2017 Steam Screenshot

Genre: Bullet Hell / SHMUP
Game Page: Game On Steam
Should You Buy It: Yes, if you have a good twin-stick gamepad

About the Game

Rocking Pilot is a bullet hell game where you fight the enemy waves on your helicopter. It is inspired by the classic arcade games, but tries to introduce new features to the genre. Without spoiling the ending, the setting of the game itself takes place in “reality show” that shows wars and armed conflicts across the world. During every mission, your helicopter stays on screen and tries to perform the task given.

The Good:

  • Each game zone brings its own interaction: hostages to be rescued, gas that blocks enemy and your bullets, mutant growth that can be killed only by rotors, etc. It feels like developers really spent a lot of time developing the enemies.
  • The graphics are bright and very polished: player’s action receive a good visual feedback. Picking up hostages, dealing damage and picking power-ups – all of this is clear and pretty.
  • Challenging and difficult. You can turn invulnerability/bullet deflection for some time, but not for long. It’s up to you when to turn this one, which direction to face, where to go and what enemies to shoot. Overall, the gameplay feels very skill-based.
  • The game by itself is not that long (probably the base storyline can be completed within 2 hours), but there’s a lot more stuff to do if you want to perfect it. There are also bonus levels with much higher difficulties. As it often is with shmup games, each stage offers extra milestones that can be completed for additional rewards / pickable bonus unlocks.

The Bad:

  • Collisions: bounding boxes are utterly confusing. You often have to kill the enemies using your helicopters rotors, that means you have to approach them, and it is not always clear how far you can go into the enemies without exploding. To sum it up, the death from collisions in this particular game felt like it was hurting the gameplay instead of helping it.
  • The mouse controls are awkward at the very least. When playing using controller, the helicopter turns towards the direction of the second stick. When playing with mouse, however, your helicopter seems to be turning right/left depending on where you move your mouse, and since there’s no cursor being shown – it’s just hard to navigate using the mouse. It just gives an impression that there was no effort to make the game use devices that PC can offer. This type of game on PC often uses cursor for targeting and easier rotation, but not in this case, and that makes mouse controls so much worse without a particular reason.
  • The UI is obviously meant for consoles: you can’t navigate the menus with the mouse, you have to pick language every time you launch the game. The game keeps launching on your display #1 no matter which one you set as a main one. No way to tune that in the settings. My monitors have different resolution and so I could not set it to run on the one I wanted to. You can turn on the windowed mode, but you don’t seem to be able to resize the window.


Overall, it’s a really decent bullet-hell game when it comes to the gameplay itself, but poor mouse controls make it an unsuitable pick for those of you who prefer gaming with keyboard and mouse. If you have a twin-stick controller and enjoy bullet hell games though – the game will be a good addition to your library.

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Feature Image taken from the game store page, here

Ruin of the Reckless - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / Roguelite
Game Page: Game On Steam
Should You Buy It: No

Think of Ruin of the Reckless like Nuclear Throne with melee feel. Traverse the tower levels, kill the monsters, get the key to go to the next floor and then escape via elevator. All that until you are free! As you progress through the tower, gain levels and collect “power orbs” – the orbs that amplify your abilities / enhance your character. Think of those as of mostly passive skills: vampirism, pet follower, “more money drops. You can also gather new spells that are more like active abilities (but you can have one at a time).

The Good

  • Good item / spell variety. You can also unlock different cards that affect the gameplay: be it a new starting item / spell loadout, more enemies on levels (for harder difficulty) or more money drops to make the game easier.
  • Characters / Monster are very well-detailed for a pixel art. You can see that a lot of effort went into this.
  • The music/sound effects are decent.
  • Interesting approach to difficulty: no traditional difficulty settings per se, but a special “cards” that you can equip in the game lobby. Those cards affect the gameplay modifiers, making the game easier or more difficult: your character can have more hp, more monsters can spawn on the level, levels become easier, etc.
  • The tower that you are climbing feels like a part of its own world: the characters you meet have their own personality and it adds to immersion.

The Bad

  • The melee mechanics just do not seem to work. Technically, everything is there, but the process becomes pretty straightforward and repetitive: go to the monster and kill him. If he rushes – stay a bit back, wait until he attacks, find an opening and perform your own strikes. The weapons do not feel different: they have different hit patterns, but mostly the attacking process feels the same over and over again. Spells save the situation a bit, but this is not enough (charges are limited and you are holding 1 spell at a time, right?).
  • Backgrounds / Tiles are rather bland. They do the trick and they fit into the style color-wise, but overall they are not detailed well-enough compared to other characters.
  • The Game is made in Game Maker, which might not be the best choice to show so many details / monsters on the levels. My setup is I5-4670 @ 3.4GHz / 8 GB Ram / GTX 760 – the game’s fps would drop significantly when a lot of monsters appear.


I really wanted to like the game: you can see how much effort went into making it. However, the core idea of melee combat just did not seem to work well. It is done with a lot of attention, but that does not make it interesting or exciting. If we compare it to the Nuclear Throne: there, you have different weapon shooting patterns, but so do enemies. You need to get creative when dodging the attacks and shooting on the run, trying to avoid the enemy touches / bullets like a plague. On the contrary, the process here feels repetitive and not captivating: there’s some dodging involved, but most of the time (when you are not using spells) the end of the combat is the same. You need to approach the monsters and hit them in melee. You don’t care much about the environment / hiding like you did in Nuclear Throne. The challenge of masterfully evading and keeping the distance is gone here, and while it seems like a minor thing, it changes everything. Because eventually the ending of every melee combat is the same: you need to approach the enemy and hit him. Because of that, I can not recommend the game.

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Feature Image taken from the game store page, here

Spaceship Looter - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / Roguelite / Bullet Hell
Game Page: Game On Steam
Should You Buy It: Yes

Disclaimer: the game is in early access, some things will probably change

Spaceship Looter is an action-roguelite. The premise is simple: your character visits abandoned spaceships to pick the abandoned goods there. The game is a mix between “Enter the Gungeon” and “Nuclear Throne”: lots of shooting, using the environment to dodge / kill monsters, some unlocks and money for upgrade purchases.


  • Great style, the game’s colorful pixel-art is pleasant to look at
  • Dynamic gameplay: small movement space and interactions with environmental destructibles make sure that you keep moving all the time
  • Challenging Difficulty: the game is not easy; good for hardcore players, but probably better avoided by casual players
  • Responsive movement / shooting controls


  • Performance is linked directly to your screen refresh rate: on my G-Sync 120hz monitor the game ran at double speed, making it essentially unplayable
  • The interactive obstacles sometimes fail to respond in time when you press E button (you just really need to be close to them, but it’s easy to miss this interval)
  • As with lots of these games, you can get screwed by random: some rooms get too much enemies and not enough obstacles or are too small; that makes it impossible to leave them undamaged


The game solves the problem that Enter The Gungeon had: Spaceship Looter has small rooms and that ensures that you get more action-packed fights and less movement. Right now, the game focuses on core game loop: the plot is close to nonexistent, just run, gun and use your surroundings wisely. There’s really not much else behind the gameplay process, but it’s well polished and addictive. If you don’t mind the lack of plot and consider yourself a seasoned gamer looking for an extra challenge – go for it, you won’t be disappointed

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Feature Image taken from the Spaceship Looter store page, here