Genre: Action / Roguelite
Game Page: Game On Steam
Should You Buy It: Absolutely Yes
In Switchcars, you take a journey. However, in this case, the journey by the road also symbolizes the journey through time: by driving forward, you literally travel through the years. You have to go from year 1950 to 2055.
It’s a curious action / roguelite game that asks you to switch cars to pass different kinds of terrain to outrun the time (and the cross-dimensional monsters that go after you). You have three car slots that you can fill with any passing car. If you press a button near a car, the car is added to your car inventory and is usable at any time by pressing that same button again. Each level consists of multiple road lanes. Those road lanes have different terrain types like air, water, railroad, forest, etc. So in the end, you have to match the car type with the lane type and do it in the most efficient way possible.
This is done in a really good way: a lot of vehicles are too fast, so unless you have godlike reaction you ought to get in lots of trouble and will be forced to switch and replace cars due to encountering tons of obstacles. However, since lane terrain types don’t change that often, there’s a good strategy element which makes path optimization much more important than avoiding obstacles. So even if you are as bad at action games as I am, there’s still possibility for completing the game if you pick the route correctly. There are also pickups, aka consumable items that can improve your car or help your character.
Some cars have special abilities like nitro boost, electrical engine, tank tracks, sled, etc. There are more than 1000 cars available, some are recolrs, but most of them feel very different indeed. Another interesting thing is that cars and landscapes depend on the in-game year. The cars do change with time, from retro-ish to futuristic, which adds a great twist to the game process and makes it much less linear. The pixel art is very polished and the cars are well drawn.
Another thing is your character’s grappling hook: you can attach it to most passing cars or static obstacles, ensuring faster travel through the level and allowing you to get the cars that pass you by. One thing that I did not like was the controls when trying to grab the flying vehicles, like planes or helicopters, because whenever I held the “up” button on d-pad, the game often ignored me and went in horizontal directions towards other cars or obstacles. So it was pretty much impossible for me to grab aerial vehicles that are in the sky already.
Another thing that left a bitter aftertaste was the impossibility to effectively control your car at higher speeds, despite the game having very responsive controls. The speed was just too much to understand what was going on the screen. Before you start shouting “git gud,” I have to say that maneuvering through the lanes happen almost instantly, but you still need a godly reaction to notice all the small details. So in the game, despite having big speeds, there are very few moments when you get to enjoy these. Perhaps the game could use some sort of a slow-mo bonus that would allow the player to slow the time down without loosing a feeling of speed. Another solution would be making cars a bit more durable, since a lot of the fast ones can’t survive a head-on crash with another one.
But to sum it up, all of this seemed like a very minor drawbacks to otherwise a great game. SwitchCars is an amazing example of an indie roguelite game that creates a spectacular product on top of an original idea. I can highly recommend the game to those of you who like action/fast-paced indie games.
Feature Image taken from the game store page, here