Genre: Shoot’Em’Up / Action / RPG
Game Page: Game On Steam
Should You Buy It: If you enjoy Shoot’em’ups and don’t mind the grind
About The Game
Drifting Lands is an interesting take on a SHMUP genre that involves adding random item generation and levelling, think of a mix between Diablo and Raptor: Call of the Shadows.
The game starts by revealing that the world as you know it has been destroyed due to some disaster. The pieces of earth float together, so most of the life happens to take place on those shards. (Hence the name, Drifting Lands).
The process is pretty straightforward: you have to fly through the levels, destroy enemies, pick randomly generated loot most of the time. There are some alternatives like smuggling, you need to drop some cargo on a specific area of the level, which brings some variety to a traditional gameplay.
After the level ends – you can upgrade your ship, sell the items you won’t be using or purchase a new ones.
Shoot-Em-Ups are very reliant on the core gameplay loop: destroying enemies and dodging bullets, and I’m happy to say that Drifting Lands delivers on that. A good addition to the gameplay are usable player skills: you can select and take 4 out of 30+ skills into battle. Skills like flame burst that damages everything before you, special shield that absorbs bullets for 2 seconds, all sorts of dashes, various weapon boosts, mines, passive abilities that affect the loot and money earned. Needless to say, this introduces a great variety and makes player adapt to the style. The loot system also helps with that: there are lots of stats and weapons / items can contribute greatly to boosting the ones you want.
I remember that I thought that it’s impossible to make a beautiful 3d SHMUP, and I’m glad that I was wrong. Drifting Land introduces amazing graphics and colorful effects, the game feels very alive because of that. Shining bullets, colorful explosions, great player ship animations – all this adds to the immersion of the game.
Having said that, the game has negative sides. First, it’s the backgrounds. Don’t get me wrong, they are drawn very well, but they still remain somewhat unremarkable and unnoticed. One thing that is often seen in good shoot-em-ups is a varying landscape on every level. After you play the level a few times, you remember how it was, what obstacles and enemies can be encountered. Background plays a big role in that: if the level has enemies after mountains, those mountains help you understand and improve on next playthrough, because you know where to anticipate such enemies. No such thing here: I understand that the game relies on random generation a lot, but most of the levels I’ve played were simply floating rocks in the background. Sometimes there were tornadoes. The colors and gamma change occasionally, but there are rarely any remarkable landmarks that can be seen. Because of that, there is the repetitive feeling, like when you are moving in the same place.
Second, the levels often offer randomly-generated enemy sequence, but there are too many levels and too few enemies. In the end, it starts to feel like a grind. I’ve played the game for about 5 hours and I still enjoy it, but I think this is one of the few times when I wanted a good game to be a bit shorter and more focused on its objective / plot instead of asking to do similar missions with similar enemies multiple times.
Overall, while having a few noticeable flaws, Drifting Lands does a lot of things right. The gameplay is action packed and challenging. The management layer that comes from items, ship upgrades and abilities makes the gameplay much more engaging. If you enjoy shoot-em-ups and are not afraid of replaying similar levels multiple times – I can recommend the game to you.
Feature Image taken from the game store page, here