XenoRaptor Steam Game Screenshot

Genre: Action / Bullet Hell
Game Page: Game On Steam
Should You Buy It: Yes, but wait for 50%+ discount

Disclaimer: the game is in early access so some things might change (although it has been in EA since 2014)

About The Game

XenoRaptor is a bullet hell game where you actually control a mechanical dragon and fight flying chainsaws in space. The game offers a pretty straightforward bullet-hell / shmup gameplay. If you play the campaign mode, it throws you into different levels. The levels differ not only in background pictures, but in actual amounts and types of obstacles. This really adds a good variety to the gameplay. The first levels don’t offer much resistance from environment, but it gets tougher as the game progresses. There are meteors and explosive barrels to make your life much harder. Ouch.

The Gameplay

Your ship has 3 weapons. Two of them are main weapons that produce “heat.” If you gain too much of it – the ship overheats and can’t fire. It feels like a good solution. On one hand, the player is forced to decide when to press the fire button. On the other hand, it opens up space for different strategies: if some users like heavy weapons that shoot once in a while, they can go for it. The others can go for the ones that can fire rapidly, aren’t as deadly, but generate less heat and can be used much more often. The third weapon requires special pickups, ammo, as it generally tends to be a bit stronger than the other two. I have to admit that I’ve rarely used the third weapon, as you can generally fulfill all your destructive needs with the other two.

One of the features of the game is the ability to customize your ship and your weapons: adding special effects, firing patters, reducing the heat generated or increasing the ship durability. There are lots of options for customization. Most of them are locked from the start, so you get to unlock them by defeating bosses and minibosses during campaign.

The gameplay itself feels very fair: although there’s plenty of random in enemy / obstacle placement and health drops, you always have the feeling that you’re in control. After enemies kill you, you can backtrace to the exact moment where you messed up or maneuvered poorly. Pretty straightforward. You get rewarded for skill, and punished for mistakes. The difficulty itself is pleasantly challenging: enemies swarm around you, leaving you no time to rest. One downside is that the waves take lots of time to clear before you meet the miniboss. If you fight for more than 5 minutes and then die, you’ll have to restart everything from scratch without any actual gains.

The game is well polished: explosions look pretty, the guns feel heavy. The enemy models look a bit bland and due to fast pace of the game it often gets hard to distinguish the roles of enemies.

The biggest issue for me was the weak camera controls: your ships stays in the middle of the screen all the time, which feels very lackluster compared to other action games. Usually, in action games like these, the camera leans forward, towards your aim reticle or ship flight direction. This serves two purposes: it adds ‘action’ feeling to the game, making player feel in the middle constant movement and maneuvering, but also improves the gameplay quality: when you are going forward with your ship, it’s much more important to know what’s going on in your movement direction than what stays behind your ship.

XenoRaptor

Overall, the game is well done, but personally I would wait for 50%+ discount due to other games on the market and not-so-great camera controls. So yes, I suggest grabbing it, but on discount

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Feature Image taken from the game store page, here

Switchcars - Indie Game Reviews 2017 - Steam Screenshot

Genre: Action / Roguelite
Game Page: Game On Steam
Should You Buy It: Absolutely Yes

In Switchcars, you take a journey. However, in this case, the journey by the road also symbolizes the journey through time: by driving forward, you literally travel through the years. You have to go from year 1950 to 2055.

It’s a curious action / roguelite game that asks you to switch cars to pass different kinds of terrain to outrun the time (and the cross-dimensional monsters that go after you). You have three car slots that you can fill with any passing car. If you press a button near a car, the car is added to your car inventory and is usable at any time by pressing that same button again. Each level consists of multiple road lanes. Those road lanes have different terrain types like air, water, railroad, forest, etc. So in the end, you have to match the car type with the lane type and do it in the most efficient way possible.

This is done in a really good way: a lot of vehicles are too fast, so unless you have godlike reaction you ought to get in lots of trouble and will be forced to switch and replace cars due to encountering tons of obstacles. However, since lane terrain types don’t change that often, there’s a good strategy element which makes path optimization much more important than avoiding obstacles. So even if you are as bad at action games as I am, there’s still possibility for completing the game if you pick the route correctly. There are also pickups, aka consumable items that can improve your car or help your character.

Switchcars Steam Screenshot

Some cars have special abilities like nitro boost, electrical engine, tank tracks, sled, etc. There are more than 1000 cars available, some are recolrs, but most of them feel very different indeed. Another interesting thing is that cars and landscapes depend on the in-game year. The cars do change with time, from retro-ish to futuristic, which adds a great twist to the game process and makes it much less linear. The pixel art is very polished and the cars are well drawn.

Another thing is your character’s grappling hook: you can attach it to most passing cars or static obstacles, ensuring faster travel through the level and allowing you to get the cars that pass you by. One thing that I did not like was the controls when trying to grab the flying vehicles, like planes or helicopters, because whenever I held the “up” button on d-pad, the game often ignored me and went in horizontal directions towards other cars or obstacles. So it was pretty much impossible for me to grab aerial vehicles that are in the sky already.

Another thing that left a bitter aftertaste was the impossibility to effectively control your car at higher speeds, despite the game having very responsive controls. The speed was just too much to understand what was going on the screen. Before you start shouting “git gud,” I have to say that maneuvering through the lanes happen almost instantly, but you still need a godly reaction to notice all the small details. So in the game, despite having big speeds, there are very few moments when you get to enjoy these. Perhaps the game could use some sort of a slow-mo bonus that would allow the player to slow the time down without loosing a feeling of speed. Another solution would be making cars a bit more durable, since a lot of the fast ones can’t survive a head-on crash with another one.

But to sum it up, all of this seemed like a very minor drawbacks to otherwise a great game. SwitchCars is an amazing example of an indie roguelite game that creates a spectacular product on top of an original idea. I can highly recommend the game to those of you who like action/fast-paced indie games.

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Drifting Lands - Indie Game Reviews 2017 Steam Screenshot

Genre: Shoot’Em’Up / Action / RPG
Game Page: Game On Steam
Should You Buy It: If you enjoy Shoot’em’ups and don’t mind the grind

About The Game

 

Drifting Lands is an interesting take on a SHMUP genre that involves adding random item generation and levelling, think of a mix between Diablo and Raptor: Call of the Shadows.

The game starts by revealing that the world as you know it has been destroyed due to some disaster. The pieces of earth float together, so most of the life happens to take place on those shards. (Hence the name, Drifting Lands).

The process is pretty straightforward: you have to fly through the levels, destroy enemies, pick randomly generated loot most of the time. There are some alternatives like smuggling, you need to drop some cargo on a specific area of the level, which brings some variety to a traditional gameplay.

After the level ends – you can upgrade your ship, sell the items you won’t be using or purchase a new ones.

The Good

 

Shoot-Em-Ups are very reliant on the core gameplay loop: destroying enemies and dodging bullets, and I’m happy to say that Drifting Lands delivers on that. A good addition to the gameplay are usable player skills: you can select and take 4 out of 30+ skills into battle. Skills like flame burst that damages everything before you, special shield that absorbs bullets for 2 seconds, all sorts of dashes, various weapon boosts, mines, passive abilities that affect the loot and money earned. Needless to say, this introduces a great variety and makes player adapt to the style. The loot system also helps with that: there are lots of stats and weapons / items can contribute greatly to boosting the ones you want.

I remember that I thought that it’s impossible to make a beautiful 3d SHMUP, and I’m glad that I was wrong. Drifting Land introduces amazing graphics and colorful effects, the game feels very alive because of that. Shining bullets, colorful explosions, great player ship animations – all this adds to the immersion of the game.

The Bad

Having said that, the game has negative sides. First, it’s the backgrounds. Don’t get me wrong, they are drawn very well, but they still remain somewhat unremarkable and unnoticed. One thing that is often seen in good shoot-em-ups is a varying landscape on every level. After you play the level a few times, you remember how it was, what obstacles and enemies can be encountered. Background plays a big role in that: if the level has enemies after mountains, those mountains help you understand and improve on next playthrough, because you know where to anticipate such enemies. No such thing here: I understand that the game relies on random generation a lot, but most of the levels I’ve played were simply floating rocks in the background. Sometimes there were tornadoes. The colors and gamma change occasionally, but there are rarely any remarkable landmarks that can be seen. Because of that, there is the repetitive feeling, like when you are moving in the same place.

Second, the levels often offer randomly-generated enemy sequence, but there are too many levels and too few enemies. In the end, it starts to feel like a grind. I’ve played the game for about 5 hours and I still enjoy it, but I think this is one of the few times when I wanted a good game to be a bit shorter and more focused on its objective / plot instead of asking to do similar missions with similar enemies multiple times.

Summary

Overall, while having a few noticeable flaws, Drifting Lands does a lot of things right. The gameplay is action packed and challenging. The management layer that comes from items, ship upgrades and abilities makes the gameplay much more engaging. If you enjoy shoot-em-ups and are not afraid of replaying similar levels multiple times – I can recommend the game to you.

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Caveblazers - Indie Game Reviews 2017 Steam Screenshot

Genre: Roguelite / Action / Platformer
Game Page: Game On Steam
Should You Buy It: If you enjoy difficult games

About The Game

In caveblazers, you venture down the cavern to explore it. It’s a roguelite platformer, where you’ll have to jump from wall to wall, fight different enemies and descend deep down into the cave. The game is aimed at hardcore roguelite/action/platformer audiences due to high difficulty.

The Good

The combat system is pretty simple, but really well done. You have a melee weapon, a bow with unlimited ammo and a slot for special item. You just need to attack the enemy either from a distance or swing at him after he swings at you (and hopefully misses). If you swing at enemy at the same time he does – the swing is parried. Enemies do not have bounding boxes, so you can often go through them, thus flanking them and making them miss an attack against you.

As you progress, you find new weapons and magic items that can give you one special ability like super speed, high jump or some passive perks. The variety is good and it leaves a lot of space to decision making: do I want to equip a boots that will allow me to run faster once in a while or do I want a demon that duplicates ranged attacks?

You’ll spend lots of game time jumping, and this aspect is done really well too. Your character can jump from the walls, meaning that you can climb up this way. The jump controls are really well done, they are intuitive; you can change your direction mid-air, ensuring that you can easily navigate wherever you want to.

AI deserves extra mention: monsters know how to jump from walls to walls and can find how to get to you. You also encounter friendly adventurers on your travel, and friendly ai really gives a great impression: it can maneuver carefully and traverse complicated levels while following you.

The graphics are also nicely done and well-polished. The pixel art is done with love and fits the style of the game.

The Bad

  • The game often feels like it is relying on random too much. Some runs will be successful simply because your rooms spawned perfectly.
  • I’ve also noticed that sometimes enemy-containing rooms are generated without open passages to them. You’d need to blow up the ground if you want to get to the enemies. There were no problems with the exit.
  • At the rate the new perks are unlocked – the game gets a bit monotonous. Unless you unlock relevant perks – you always start with the same weapons. I’ve played for about 3 hours and I still only have one perk that gives me different ranged weapon.

Summary

Caveblazers is the game that leaves a somewhat bad impression at first. During the first hour of playing, I seriously disliked how things went. The gameplay was really repetitive: spawn, die, repeat. After that time, I’ve unlocked a few perks that altered the gameplay process and the game began to feel different and more varying. I’m glad I’ve persevered past the first 1.5 hours, because after that the game really became fun. To sum it up, Caveblazers is very focused on its mechanics, so I’m pretty sure that you are new to the genre – it won’t motivate you to carry on. For those hardcore fans that enjoy this type of games and have some sort of idea about what they are getting into – I recommend the game.

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Vagrant - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / RPG
Game Page: Game On Steam
Should You Buy It: Yes

Disclaimer: Game is in Early access, lots of things are ought to change. Developers mentioned that there will be a lot of improvement and they encourage people to post their thoughts, comments and ask them anything in Steam community hub.

The Vagrant is a 2D Action / RPG game, where you take a role of a travelling sellsword on her own mission. Combat lots of different creatures and explore the world on a journey through medieval fantasy world.

The Good

Overall, the gameplay itself is great. Attack Sequences: Animations are well done and you can chain the combos quite easily. The attack combos are introduced gradually (through your talent tree, where you can look up what they do and the keys to use them), which gives you enough time to practice them. The controls are responsive and make it easy to perform attacks.

And the whole game actually follows this practice: the difficulty gradually increases, throwing easy monsters at the start and then becoming more challenging towards the end. The seasoned players won’t be bored at the beginning either: at every world, there are optional rooms with higher rewards and more challenging monsters.

There’s also a vast ability tree, or rather a circle. You can level up everything, as long as you have mana and find relevant items. For people who like to grind – this can be a perfect opportunity to max out all possible stats.

And finally, the graphics are nice. The backgrounds seem to be hand-drawn and overall very clean. The game has a very distinct medieval-fantasy feel. I can’t say anything bad about the music, it’s there and it’s not annoying nor repetitive, so I can say that it’s a plus.

The Bad

  • Can’t Skip the Cutscenes, there are not many of them, but sometimes when you die and have to redo it – it’s a pain.
  • Game Balance leaves some questions: potions are useless: they restore health, but have cooldown. Instead, you can open the equipment menu and use consumable food, that does the same and has no cooldown. There are even talents that reduce healing potion cooldowns. Why? You can essentially avoid that by just eating food (which is also encountered more often in game).
  • Translation shows errors now and then and then there are weird plot hole that I especially noticed: “everyone in the village got killed” – then you kill the boss – then everyone in the village (except for one house) is suddenly there again. The characters also seem to open up randomly: would you tell a random dude you’ve met a day ago that your father abandoned you? It’s up to you to judge.
  • Alright, I have to mention the breasts. Alright, I know there are fans of this style out there and I’m not here to complain about the size, but I can’t help but look at the heroine and ask “where’s the damn neck?” Breasts seems to be drawn too high, leaving no place for the clearly distinguishable upper chest and neck.

Summary

At its current state, the game is not perfect. The plot might not be that great and the character introductions are somewhat rushed, but the combat system and the gradual change of surroundings make it well worth it. The ability to chain combos flawlessly, customize your abilities / equipment, as well as difficulty being just right – that makes the game good and because of this I can confidently recommend it.

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Rush Rover - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / Bullet Hell
Game Page: Game On Steam
Should You Buy It: Absolutely Yes

Disclaimer: game is still in early access, some things are ought to change.

Rush Rover is a top-down 2d action/roguelite game. In the game, you control a robot that fights the other, “converted” AI bots. Each playthrough consists of multiple randomly generated rooms, and you must defeat 5 bosses to win the game. As you kill enemies, you level up and get to upgrade various abilities.

The Good

  • Content: enemies are very different, their movement paths and attacks require different type of maneuvering and dodging from you. Some rush towards you and you have to dodge, others shoot in circular patterns so you have to keep moving in-between bullets. In any case: standing in one place means certain death. The guns are also really interesting: some charge up before firing, the homing missiles lock on targets before flying towards them, the “wave” gun tries to fry the enemies in a cone pattern.
  • Skill-Based Gameplay: the drops are random, but damage is not. You have to dodge lots of bullets and fire accurately, otherwise you get obliterated. If you die – it totally feels like your fault, which is a great game design.
  • The game handles roguelite randomness really well: your initial weapon does not suck. It’s not terribly powerful, but you can upgrade it as you level up, so even if you don’t find a new one, you can still complete the game. In fact, I’ve completed my first run without actually changing the weapon.

The Bad

  • One playthrough is extremely short: it took me about 40 minutes to finish one game. It’s not easy so you won’t be able to do it on the first playthrough (probably), but it took me a bit more than 2 hours to finish the game for the first time.
  • The graphics are not that great: the animations are well-detailed, but the backgrounds do get repetitive after some time. The UI is also a bit clumsy, i.e. you can’t pause the game by pressing ESC, you have to open inventory and click “menu” there before the actual game menu opens.

Summary

Rush Rover seriously made me think about what makes the top-down shooter games good. Frankly, I have not felt this excited about top-down games since Enter The Gungeon. However, the game does some things much better than the former: namely, the room balancing. First, you can teleport from every room after you kill all enemies. Second, the room is always equally full of enemies. They won’t rush towards you. You need to start approach them, and then they attack you. This contributes to a feeling that every room is literally filled with enemies, but still leaves you space to maneuver.

At the time of this review, the game costs 5.99 EUR (or your regional equivalent) and I definitely recommended it, as it’s a great price for the entertainment that you are getting.

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Super Stone Legacy - Indie Game Reviews 2017

Genre: Action / RPG
Game Page: Game On Steam
Should You Buy It: Wait for 50%+ discount

EDIT: 30-second victory screen has been made significantly shorter, removed that point by request of developer since it was fixed.

Super Stone Legacy is an action game. You go through randomly-generated dungeon rooms and kill all enemies that you encounter. One thing that makes it distinguishable is amount of boss fights: you encounter the boss after clearing two or three rooms. That means one boss fight approximately every 5 minutes. I must say right away that I’m on the fence about this game. Here are the reasons why, starting from the good ones:

The Good

  • The gameplay loop is really well done. The room battles are very dynamic and it is where the game shines.
  • Six characters with different attack patterns (that can be switched during game time) add enough variety to make fights exciting.
  • Skill-Based gameplay. Not much of a random factor: rooms are randomly generated, but nothing else. It’s up to you to dodge enemy attacks / move properly.

The Bad

  • Shooting/attacking mechanics: you have to click every time to perform normal attack. Why not make it possible to hold the left button for continuous attacks? There are two more attack types, but it would be much nicer to see them bound to right clicking / holding right mouse.
  • No difficulty settings. Once you level up your character to 7+ level, get plenty of hp and study enemy attack patterns, the game becomes a grind, you just go through enemies and simply click lots of times to defeat them without fear of being killed.
  • One walkthrough takes about 1.5 hours. You don’t have much incentives to start another one. There are no unlocks or anything like that.
  • There is no save feature, meaning you have to complete the game in one run. 1.5 hours might not be too crazy, but the feature would help.
  • UI: You can not alt-tab and minimize the window. It stays on top of the display all the time. For those of you with two+ displays: you can not choose the display in Unity launcher, which seems weird, because other games made in Unity normally allow that.

 

Summary

The game battles are fun and you can’t take that away. On the other hand, there are terrible UI / UX issues and not that much replayability. You completed the game – now what? You can try again with the different characters, but chances are you’ve seen most of the bosses and the enemies will be the same, even if they will be appearing in the same sequence. Taking the bad sides into account, I suggest waiting for 66% discount or more before grabbing the game.

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Gridd - Indie Game Reviews 2017 Steam Screenshot

Genre: Action / SHMUP
Game Page: Game On Steam
Should You Buy It: Wait for 50% discount

GRIDD is a neon-cyberpunk game, where you control your craft and try to “hack the system,” while avoiding and destroying enemies. Behind simple concept there’s a good execution with well-detailed and thought out neon 80’s-like style. Think of Tron, a 1982 movie. The style of the game world vaguely reminds of a famous lightbike scene that the movie portrayed to us.

The Good

  • Simple, but action packed gameplay. You can move in 4 directions (up/down/left/right) and shoot. There are different obstacles and enemies that makes it interesting and engaging.
  • Difficult, skill-based gameplay with two modes: the arcade mode offers one same gameplay sequence again and again so you have a chance to study / adapt to it. Endless mode offers randomly-generated levels, so you’ll have to rapidly react to what’s happening on the screen since you can’t actually prepare for it.
  • Neon-Cyberpunk Style: glowing neon futuristic levels, with amazing particle effects, stylized enemy models and well-thought out obstacles. This gives a great vibe of “system hacking” like you would imagine it in 1980’s movies.
  • Music is repetitive, but not annoying: the music loop fits the game fine.

The Bad

  • There’s not much in the game content-wise. Sure, different enemies and obstacles are there, but your ship remains the same and there are only 3 bonuses: health / shield / weapon upgrades. It gets repetitive after a while: Arcade mode throws the same level at you again and again. Endless mode adds variety, but somewhat diminishes the skills: since obstacles and enemies are random, you can’t learn the positioning and predict them in a timely manner.
  • Dying sequence deserves an extra mention: after you die, you are shown the final screen with score (acceptable). Then, after you have to press the button to close the screen, you get thrown to the main screen of the game (press start to continue), where you have to navigate to the game mode you want and pick it (more button presses). For a skill-based game that requires lots of retry attempts – that quickly gets annoying. Simple restart/retry button would make it so much better.

Summary

The game offers an engaging gameplay with exceptional style, but does get repetitive after a while since there’s not that much content present. I say grab it during 50% discount.

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Rocking Pilot - Indie Game Reviews 2017 Steam Screenshot

Genre: Bullet Hell / SHMUP
Game Page: Game On Steam
Should You Buy It: Yes, if you have a good twin-stick gamepad

About the Game

Rocking Pilot is a bullet hell game where you fight the enemy waves on your helicopter. It is inspired by the classic arcade games, but tries to introduce new features to the genre. Without spoiling the ending, the setting of the game itself takes place in “reality show” that shows wars and armed conflicts across the world. During every mission, your helicopter stays on screen and tries to perform the task given.

The Good:

  • Each game zone brings its own interaction: hostages to be rescued, gas that blocks enemy and your bullets, mutant growth that can be killed only by rotors, etc. It feels like developers really spent a lot of time developing the enemies.
  • The graphics are bright and very polished: player’s action receive a good visual feedback. Picking up hostages, dealing damage and picking power-ups – all of this is clear and pretty.
  • Challenging and difficult. You can turn invulnerability/bullet deflection for some time, but not for long. It’s up to you when to turn this one, which direction to face, where to go and what enemies to shoot. Overall, the gameplay feels very skill-based.
  • The game by itself is not that long (probably the base storyline can be completed within 2 hours), but there’s a lot more stuff to do if you want to perfect it. There are also bonus levels with much higher difficulties. As it often is with shmup games, each stage offers extra milestones that can be completed for additional rewards / pickable bonus unlocks.

The Bad:

  • Collisions: bounding boxes are utterly confusing. You often have to kill the enemies using your helicopters rotors, that means you have to approach them, and it is not always clear how far you can go into the enemies without exploding. To sum it up, the death from collisions in this particular game felt like it was hurting the gameplay instead of helping it.
  • The mouse controls are awkward at the very least. When playing using controller, the helicopter turns towards the direction of the second stick. When playing with mouse, however, your helicopter seems to be turning right/left depending on where you move your mouse, and since there’s no cursor being shown – it’s just hard to navigate using the mouse. It just gives an impression that there was no effort to make the game use devices that PC can offer. This type of game on PC often uses cursor for targeting and easier rotation, but not in this case, and that makes mouse controls so much worse without a particular reason.
  • The UI is obviously meant for consoles: you can’t navigate the menus with the mouse, you have to pick language every time you launch the game. The game keeps launching on your display #1 no matter which one you set as a main one. No way to tune that in the settings. My monitors have different resolution and so I could not set it to run on the one I wanted to. You can turn on the windowed mode, but you don’t seem to be able to resize the window.

Summary

Overall, it’s a really decent bullet-hell game when it comes to the gameplay itself, but poor mouse controls make it an unsuitable pick for those of you who prefer gaming with keyboard and mouse. If you have a twin-stick controller and enjoy bullet hell games though – the game will be a good addition to your library.

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Riptale - Indie Game Reviews 2017 Steam Screenshot

Genre: Action
Game Page: Game On Steam
Should You Buy It: Wait for 50% discount

About The Game

In Riptale you take the role of the swordsman, a dragon hunter of sorts. You go through randomly generated levels and hack/slash through the enemies. Literally. There’s lots of blood and when you strike an enemy, you really go through him. Non-boss enemies die from one hit, but you must plan your attacks carefully, because it’s pretty easy for them to hit you too.

The Good

  • Hitting enemies feels great. The blood, the slow-down of time at the moment of impact that allows you to start another combo.
  • Challenging Difficulty: the game is really hard
  • Good selection of music and sounds. The music can get repetitive after a while, but it never felt annoying. The hit sounds are very satisfying: it’s exactly as you would imagine when you think about something alive that got hit by a sword.
  • Customizable attack combos: you don’t have a traditional attack cooldown. Instead, you have three attacks (gems). Each attack costs one gem, so you can do three rapid attacks at once. Gems replenish over time though, so you can’t combo immediately. The interesting thing is you encounter shops as you progress in the game, and those sell special gems that can alter your attack pattern and make you stronger. This is the main way to change your strategy and playstyle. For example, as you play, you discover that placing some gems in first position makes charging harder, so you put them in second attack position (i.e. your first attack remains normal, but second attack becomes homing, allowing to kill the enemy quickly if he dodged).

 

The Bad

  • Collisions could be better. Occasionally you go through flying enemies without damaging them.
  • Gems are not recharged when you enter new room. If the game expects to have a fast gameplay, it’s a bit counter-intuitive to have player stand in one place and wait till the gems are refilled.
  • Aiming controls felt subpar quite a while: the 45-degree directions are fine, but enemies that are located at a different angle from you are frustrating to hit.
  • Slow-mo during falls could be useful. From time to time you get into situation when you jump down a platform and collide with a monster below (but there was no way to see it).
  • The levels are randomly generated. Traversing some rooms is not very pleasant due to a huge number of obstacles or maybe randomly placed stuff. The level compositions seems to be a bit broken and the gameplay speed gets hindered because of that.

 

Summary

What game excels at is the feel when you kill something: once your character cuts an enemy, you know this was for real. The time slows down for a split second and you just know that you’ve delivered a crushing blow of unstoppable force to something. That feeling of speed, action and being in the center of the events is something. Due to the other flaws and pretty simple graphics – I suggest waiting for 50% discount before grabbing the game; It gave me ~2 hours of good gameplay, but I doubt I’d return to it later.

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Feature Image taken from the game store page, here