Genre: 3D Platformer / Action / Adventure Game Page:Game On Steam Should You Buy It: Yes, under 33%+ discount, since the game is pretty short
Skylar & Plux: Adventure on Clover Island is a homage to early 3d platformers. You control your feline hero and help her gather three relic parts to restore something that brings her memory back.
Game World and Graphics are top-notch: seriously, the character models / animations / level design is something you would expect from the AAA game.
Controls are very responsive (maybe except for jetpack jump) and controlling your character feels great. The jumping, which has often been an issue in the old 3d platformers is done surprisingly smoothly here. It presents a challenge, but you are fighting with the obstacles, and not controls.
Beautiful Sounds and Music: the Music fits the colorful game mood and enhances it.
More than anything, the game is fun to play. It gives a good mix of puzzles, jumping and destroying enemies, which makes the gameplay exciting, since you never get bored while playing.
It often feels that together with early 3d platformer feeling the developers decided to bring in the clumsy camera controls which was often an issue back then. If you want to look up – the camera often shifts right to your characters butt. Turning during jumping can also be a bit painful experience (although it’s somewhat mitigated because the gamepad has the button that centers the camera behind your character).
The plot is somewhat cheesy (which honestly is understandable), but the initial premise was that the cat character had memory removed and was trying to restore it. By the end of the game, this completely shifts and it seems like nobody cares about restoring the memory anymore. After completing the game, you still don’t know what happened to the character and how she ended up being where she is.
Not much Content / Low Difficulty: there are about 5 different enemies and one boss. The game itself can take about 3 hours to complete if you just want to run through it (to counter that: there are multiple optional health unlocks that can greatly prolong the experience; 100% completion will take much more time; the lack of enemies is also compensated by puzzles and good level design that requires lots of non-repetitive jumping with different approaches to getting past the obstacles).
Despite the flaws, the game is still fun, but not for typical hardcore gamers who are nostalgic about 3d platformers. The length of the game might be questionable, but the experience quality justifies it. It’s the game that I’d buy for my kid, because it is very colorful, well-polished and reasonably challenging. For veteran gamers with 3d nostalgia though – I hesitate recommend it and I leave this up to your discretion.
Genre: Action Game Page:Game On Steam Should You Buy It: Wait for 50% discount
About The Game
In Riptale you take the role of the swordsman, a dragon hunter of sorts. You go through randomly generated levels and hack/slash through the enemies. Literally. There’s lots of blood and when you strike an enemy, you really go through him. Non-boss enemies die from one hit, but you must plan your attacks carefully, because it’s pretty easy for them to hit you too.
Hitting enemies feels great. The blood, the slow-down of time at the moment of impact that allows you to start another combo.
Challenging Difficulty: the game is really hard
Good selection of music and sounds. The music can get repetitive after a while, but it never felt annoying. The hit sounds are very satisfying: it’s exactly as you would imagine when you think about something alive that got hit by a sword.
Customizable attack combos: you don’t have a traditional attack cooldown. Instead, you have three attacks (gems). Each attack costs one gem, so you can do three rapid attacks at once. Gems replenish over time though, so you can’t combo immediately. The interesting thing is you encounter shops as you progress in the game, and those sell special gems that can alter your attack pattern and make you stronger. This is the main way to change your strategy and playstyle. For example, as you play, you discover that placing some gems in first position makes charging harder, so you put them in second attack position (i.e. your first attack remains normal, but second attack becomes homing, allowing to kill the enemy quickly if he dodged).
Collisions could be better. Occasionally you go through flying enemies without damaging them.
Gems are not recharged when you enter new room. If the game expects to have a fast gameplay, it’s a bit counter-intuitive to have player stand in one place and wait till the gems are refilled.
Aiming controls felt subpar quite a while: the 45-degree directions are fine, but enemies that are located at a different angle from you are frustrating to hit.
Slow-mo during falls could be useful. From time to time you get into situation when you jump down a platform and collide with a monster below (but there was no way to see it).
The levels are randomly generated. Traversing some rooms is not very pleasant due to a huge number of obstacles or maybe randomly placed stuff. The level compositions seems to be a bit broken and the gameplay speed gets hindered because of that.
What game excels at is the feel when you kill something: once your character cuts an enemy, you know this was for real. The time slows down for a split second and you just know that you’ve delivered a crushing blow of unstoppable force to something. That feeling of speed, action and being in the center of the events is something. Due to the other flaws and pretty simple graphics – I suggest waiting for 50% discount before grabbing the game; It gave me ~2 hours of good gameplay, but I doubt I’d return to it later.
Genre: Racing / Action Game Page:Game On Steam Should You Buy It: Yes
Battle Riders is a racing game. Plot twist: there are also weapons involved. You race around in your car while trying to destroy other racers. There are multiple game modes and three bonus types (ammo, boost, health) spread across the tracks. While the premise sounds simple, the execution is surprisingly fun.
Old-School racing feel and great car handling. The car really feels good to control. And the game is just fun.
Decent AI opponents: the AI is not unbeatable, but you’ll definitely need to practice and you will get surprised a few times when it takes you down right before the finish line.
The car models are great: those feel like a battle cars on the track. The feeling of car weight is also there, which really makes you feel like you’re driving a heavy, albeit fast, vehicle.
The cars are also upgradable, which gives a sense of progression for the game.
The music and sounds are alright. It puts you in the racing mood + engine roar/tire screech is really well done which is detrimental for immersion in the racing game.
No joystick/keyboard control in menu: you’ll have to put your controller down and navigate with mouse
Can Get Repetitive: there are 9 tracks for ~100 campaign levels. Might not seem that bad, but campaign split into 3 parts. First part only features 3 tracks. That means those 3 tracks repeat over 32 missions. Yes, I enjoyed riding on those tracks for the first ~5 times. After that: that’s the first time I seriously wished that the game I like was shorter rather than longer. And to get all tracks / cars in solo racing mode – you’ll need to grind through all these 100 levels.
The backgrounds are somewhat bland. There are track surroundings, but behind them it looks like an infinite empty space, especially noticeable in the city tracks.
Extra mention goes to the strongest weapon, railgun: the shot does good damage, but it not feel powerful at all. It’s just a small red dot that appears/disappears when you actually expect something like a railgun from quake 2, leaving a good trail of particles for a few seconds.
What surprised me about the Battle Riders is the car handling. It just feels really great to drive and succeed on turning. It reminded me of driving in Need For Speed 2 and Need for Speed 3 – when you get so excited that your body literally follows the cars turn direction (I’m sure you know that feeling if you played racing games when you were a kid). The only serious drawbacks is the lack of multiplayer (would be tons of fun) and a small variety of tracks: there are 9 tracks, multiplied by two (the reverse directions are also possible). It might sound a lot, but first 32 races happen on 3 of them and it really starts to feel somewhat grindy to go through the same road over and over again, even if it includes reversed tracks. Other than that – the description of the game mentions “adrenaline pumping, high octane action and a lot of fun” and I agree to it. Despite the flaws – I can strongly recommend the game. If you love racing games and aren’t afraid of practicing the same track over and over again – that’s the game for you. If you are simply looking for a good game but maybe lack patience – that’s also a solid choice, but wait for 50% discount.
Genre: Shoot-em-up / Action Game Page:Game On Steam Should You Buy It: Yes, but wait for 50% discount
Disclaimer: I got the key for free
Lil Tanks is a retro-styled shoot-em-up. You control a tank and his smaller assistant and try to singlehandedly repel an alien invasion. One of the innovative things about the game is the small assistant that also shoots and follows you. Its movement is comparable to movement in a snake game: the head moves, the tail follows in its track.
Nicely drawn enemies / backgrounds, the game has its own visual style
Intense gameplay, a lot of things are going on at the same time
Good music / solid sounds
Four different tanks that can be levelled up, eventually increasing in power. Each has special ability that can be used to your advantage
Different enemies with different movement patterns
Only 3 different bonus weapons, not much variety bonus-wise
Level 6 deserves an extra mention: drive for >1 minute almost without enemies
Enemies do not spawn randomly, but bonuses do: especially on level 5, your fate is decided by random: if you get flamethrower bonus in the beginning on the round, you’ll probably do much better than if you get it at the end
I’ve played for ~4 hours and got to level 6 (I did not complete it, but as I understand, this is the last one). I’ve beat 4 levels on hardcore mode before that, but the 5th was just too overwhelming and it felt more frustrating than rewarding. I still say the game is good, but with 6 levels I honestly did not feel like it has enough content to justify $9.99 price. I’d suggest waiting for 50% discount.
Genre: Action/Arcade/Shoot-Em-Up Game Page:Game On Steam Should You Buy It: 100% yes if you enjoy old-school games
Jets’n’Guns is a shoot-em-up/bullet hell game where you control your ship and try to get to the end of the level while completing various objectives. As the game progresses, you unlock new upgrades and ships. There are truly lots of upgrades and lots of ways to modify your ship, so you definitely won’t be bored.
Plenty of upgrades, enemies won’t leave you bored
Lots of different levels, each requiring its own approach to complete (can’t blindly press fire key and hope that everything will work out)
Adjustable difficulty, the game will be as hard as you want it to be
If you’ve played it in 2004 – it’s as good as it was in 2004
No way to know where the enemy appears
Controls/collissions can be a bit more responsive, sometimes it’s easy to ram into a non-square obstacle because you miscalculated the bounding box
In conclusion, I highly recommend the game. If you have not checked it out – do it! It barely looks aged, the 2d graphics are still appealing and that type of gameplay never gets old!
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Feature Image taken from Jets’n’Guns store page, here