Genre: Roguelite / Action / Platformer
Game Page: Game On Steam
Should You Buy It: If you enjoy difficult games
About The Game
In caveblazers, you venture down the cavern to explore it. It’s a roguelite platformer, where you’ll have to jump from wall to wall, fight different enemies and descend deep down into the cave. The game is aimed at hardcore roguelite/action/platformer audiences due to high difficulty.
The combat system is pretty simple, but really well done. You have a melee weapon, a bow with unlimited ammo and a slot for special item. You just need to attack the enemy either from a distance or swing at him after he swings at you (and hopefully misses). If you swing at enemy at the same time he does – the swing is parried. Enemies do not have bounding boxes, so you can often go through them, thus flanking them and making them miss an attack against you.
As you progress, you find new weapons and magic items that can give you one special ability like super speed, high jump or some passive perks. The variety is good and it leaves a lot of space to decision making: do I want to equip a boots that will allow me to run faster once in a while or do I want a demon that duplicates ranged attacks?
You’ll spend lots of game time jumping, and this aspect is done really well too. Your character can jump from the walls, meaning that you can climb up this way. The jump controls are really well done, they are intuitive; you can change your direction mid-air, ensuring that you can easily navigate wherever you want to.
AI deserves extra mention: monsters know how to jump from walls to walls and can find how to get to you. You also encounter friendly adventurers on your travel, and friendly ai really gives a great impression: it can maneuver carefully and traverse complicated levels while following you.
The graphics are also nicely done and well-polished. The pixel art is done with love and fits the style of the game.
- The game often feels like it is relying on random too much. Some runs will be successful simply because your rooms spawned perfectly.
- I’ve also noticed that sometimes enemy-containing rooms are generated without open passages to them. You’d need to blow up the ground if you want to get to the enemies. There were no problems with the exit.
- At the rate the new perks are unlocked – the game gets a bit monotonous. Unless you unlock relevant perks – you always start with the same weapons. I’ve played for about 3 hours and I still only have one perk that gives me different ranged weapon.
Caveblazers is the game that leaves a somewhat bad impression at first. During the first hour of playing, I seriously disliked how things went. The gameplay was really repetitive: spawn, die, repeat. After that time, I’ve unlocked a few perks that altered the gameplay process and the game began to feel different and more varying. I’m glad I’ve persevered past the first 1.5 hours, because after that the game really became fun. To sum it up, Caveblazers is very focused on its mechanics, so I’m pretty sure that you are new to the genre – it won’t motivate you to carry on. For those hardcore fans that enjoy this type of games and have some sort of idea about what they are getting into – I recommend the game.
Feature Image taken from the game store page, here