Genre: Action / SHMUP Game Page:Game On Steam Should You Buy It: Wait for 50% discount
GRIDD is a neon-cyberpunk game, where you control your craft and try to “hack the system,” while avoiding and destroying enemies. Behind simple concept there’s a good execution with well-detailed and thought out neon 80’s-like style. Think of Tron, a 1982 movie. The style of the game world vaguely reminds of a famous lightbike scene that the movie portrayed to us.
Simple, but action packed gameplay. You can move in 4 directions (up/down/left/right) and shoot. There are different obstacles and enemies that makes it interesting and engaging.
Difficult, skill-based gameplay with two modes: the arcade mode offers one same gameplay sequence again and again so you have a chance to study / adapt to it. Endless mode offers randomly-generated levels, so you’ll have to rapidly react to what’s happening on the screen since you can’t actually prepare for it.
Neon-Cyberpunk Style: glowing neon futuristic levels, with amazing particle effects, stylized enemy models and well-thought out obstacles. This gives a great vibe of “system hacking” like you would imagine it in 1980’s movies.
Music is repetitive, but not annoying: the music loop fits the game fine.
There’s not much in the game content-wise. Sure, different enemies and obstacles are there, but your ship remains the same and there are only 3 bonuses: health / shield / weapon upgrades. It gets repetitive after a while: Arcade mode throws the same level at you again and again. Endless mode adds variety, but somewhat diminishes the skills: since obstacles and enemies are random, you can’t learn the positioning and predict them in a timely manner.
Dying sequence deserves an extra mention: after you die, you are shown the final screen with score (acceptable). Then, after you have to press the button to close the screen, you get thrown to the main screen of the game (press start to continue), where you have to navigate to the game mode you want and pick it (more button presses). For a skill-based game that requires lots of retry attempts – that quickly gets annoying. Simple restart/retry button would make it so much better.
The game offers an engaging gameplay with exceptional style, but does get repetitive after a while since there’s not that much content present. I say grab it during 50% discount.
Genre: Bullet Hell / SHMUP Game Page:Game On Steam Should You Buy It: Yes, if you have a good twin-stick gamepad
About the Game
Rocking Pilot is a bullet hell game where you fight the enemy waves on your helicopter. It is inspired by the classic arcade games, but tries to introduce new features to the genre. Without spoiling the ending, the setting of the game itself takes place in “reality show” that shows wars and armed conflicts across the world. During every mission, your helicopter stays on screen and tries to perform the task given.
Each game zone brings its own interaction: hostages to be rescued, gas that blocks enemy and your bullets, mutant growth that can be killed only by rotors, etc. It feels like developers really spent a lot of time developing the enemies.
The graphics are bright and very polished: player’s action receive a good visual feedback. Picking up hostages, dealing damage and picking power-ups – all of this is clear and pretty.
Challenging and difficult. You can turn invulnerability/bullet deflection for some time, but not for long. It’s up to you when to turn this one, which direction to face, where to go and what enemies to shoot. Overall, the gameplay feels very skill-based.
The game by itself is not that long (probably the base storyline can be completed within 2 hours), but there’s a lot more stuff to do if you want to perfect it. There are also bonus levels with much higher difficulties. As it often is with shmup games, each stage offers extra milestones that can be completed for additional rewards / pickable bonus unlocks.
Collisions: bounding boxes are utterly confusing. You often have to kill the enemies using your helicopters rotors, that means you have to approach them, and it is not always clear how far you can go into the enemies without exploding. To sum it up, the death from collisions in this particular game felt like it was hurting the gameplay instead of helping it.
The mouse controls are awkward at the very least. When playing using controller, the helicopter turns towards the direction of the second stick. When playing with mouse, however, your helicopter seems to be turning right/left depending on where you move your mouse, and since there’s no cursor being shown – it’s just hard to navigate using the mouse. It just gives an impression that there was no effort to make the game use devices that PC can offer. This type of game on PC often uses cursor for targeting and easier rotation, but not in this case, and that makes mouse controls so much worse without a particular reason.
The UI is obviously meant for consoles: you can’t navigate the menus with the mouse, you have to pick language every time you launch the game. The game keeps launching on your display #1 no matter which one you set as a main one. No way to tune that in the settings. My monitors have different resolution and so I could not set it to run on the one I wanted to. You can turn on the windowed mode, but you don’t seem to be able to resize the window.
Overall, it’s a really decent bullet-hell game when it comes to the gameplay itself, but poor mouse controls make it an unsuitable pick for those of you who prefer gaming with keyboard and mouse. If you have a twin-stick controller and enjoy bullet hell games though – the game will be a good addition to your library.
Genre: Action / Roguelite / Bullet Hell Game Page:Game On Steam Should You Buy It: Yes
Disclaimer: the game is in early access, some things will probably change
Spaceship Looter is an action-roguelite. The premise is simple: your character visits abandoned spaceships to pick the abandoned goods there. The game is a mix between “Enter the Gungeon” and “Nuclear Throne”: lots of shooting, using the environment to dodge / kill monsters, some unlocks and money for upgrade purchases.
Great style, the game’s colorful pixel-art is pleasant to look at
Dynamic gameplay: small movement space and interactions with environmental destructibles make sure that you keep moving all the time
Challenging Difficulty: the game is not easy; good for hardcore players, but probably better avoided by casual players
Responsive movement / shooting controls
Performance is linked directly to your screen refresh rate: on my G-Sync 120hz monitor the game ran at double speed, making it essentially unplayable
The interactive obstacles sometimes fail to respond in time when you press E button (you just really need to be close to them, but it’s easy to miss this interval)
As with lots of these games, you can get screwed by random: some rooms get too much enemies and not enough obstacles or are too small; that makes it impossible to leave them undamaged
The game solves the problem that Enter The Gungeon had: Spaceship Looter has small rooms and that ensures that you get more action-packed fights and less movement. Right now, the game focuses on core game loop: the plot is close to nonexistent, just run, gun and use your surroundings wisely. There’s really not much else behind the gameplay process, but it’s well polished and addictive. If you don’t mind the lack of plot and consider yourself a seasoned gamer looking for an extra challenge – go for it, you won’t be disappointed
Genre: Shoot-em-up / Action Game Page:Game On Steam Should You Buy It: Yes, but wait for 50% discount
Disclaimer: I got the key for free
Lil Tanks is a retro-styled shoot-em-up. You control a tank and his smaller assistant and try to singlehandedly repel an alien invasion. One of the innovative things about the game is the small assistant that also shoots and follows you. Its movement is comparable to movement in a snake game: the head moves, the tail follows in its track.
Nicely drawn enemies / backgrounds, the game has its own visual style
Intense gameplay, a lot of things are going on at the same time
Good music / solid sounds
Four different tanks that can be levelled up, eventually increasing in power. Each has special ability that can be used to your advantage
Different enemies with different movement patterns
Only 3 different bonus weapons, not much variety bonus-wise
Level 6 deserves an extra mention: drive for >1 minute almost without enemies
Enemies do not spawn randomly, but bonuses do: especially on level 5, your fate is decided by random: if you get flamethrower bonus in the beginning on the round, you’ll probably do much better than if you get it at the end
I’ve played for ~4 hours and got to level 6 (I did not complete it, but as I understand, this is the last one). I’ve beat 4 levels on hardcore mode before that, but the 5th was just too overwhelming and it felt more frustrating than rewarding. I still say the game is good, but with 6 levels I honestly did not feel like it has enough content to justify $9.99 price. I’d suggest waiting for 50% discount.
Genre: Shoot’Em’Up Game Page:Game On Steam Should You Buy It: Yes, but wait for 50% discount
Disclaimer #1: I got the key for free
Furious Angels is a sci-fi arcade shooter focused on score attack mechanics. You try to kill enemy aircraft as it attacks you and your carrier. The concept might be simple enough, but the it’s the execution that gets the prize.
Even if you are not a competitive person – you’ll feel that way because game shows leaderboard and your position in it before every launch. That’s a great design that tries to push “competitive” philosophy to every player. “Go ahead, look how far you can go if you try to survive just a little bit longer!”
Great graphics, the game has its own style: not high-poly, but not minimalistic either. The landscape does not have a lot of detail, but the enemies and your own ships do.
Good, minimalistic UI
Challenging, skill based gameplay, the more you play – the better you get
Fun, action-packed gameplay. I mean it.
After a while, the game will get repetitive: you always get the same plane and same equipment at the start
The controls could be better: the game requires good precision, but it’s really hard to have precise angles on controller. The mouse is OK (I had 35% accuracy with mouse compared to usual 17-18% with controller). Forget about playing with keyboard. Maybe I’m unskilled, but turning the plane on keyboard has really been painful.
Music does not fit the game. It’s not bad, it’s just somewhat relaxing and does not put you in “go get em, instant action!” mood.
The price is a bit steep for the content offered: if you think about it, the game has less than 10 types of enemies and 3 player upgrades in total.
I am a bit hesitant to recommend the game at the current point (01.03.2017): on one hand, I liked the game; the graphics and style are well polished and it’s really engaging. On the other hand: there’s not much content (<10 enemies I think and only 2 player upgrades).
I think definitely buy it once it’s on 50% discount, but for the current price it seems a bit too expensive to me.
Genre: Shoot ‘Em Up Game Page:Game On Steam Should You Buy It: with the current feature set, wait for 50%+ discount; otherwise wait for early access to end and see what’s introduced.
Disclaimer #1: I got the key for free
Disclaimer #2: The game is in early access, some things are ought to change
Dimension drive is a shoot-em-up that introduces a double battlefield mechanic. Your screen is split into two parts, “Dimensions” and the fighter under your control can swap between them (avoiding damage and replenishing energy). You fly through the level, collect the data pickups and bonuses, and if things get rough on one part of the screen, or you need to reload your weapon, you switch to another part.
Innovative game mechanics
Due to double-screen mechanics, level design is pretty creative
Challenging and difficult
Nice music and sounds
The first bosses on the both sides of the screen. Have separate health pool. In theory – it’s a good idea, but in practice it makes fight extremely easy if you kill the boss on one side of the screen (you can just shift to the other side to dodge projectiles at any time without danger whatsoever).
Not much weapon variety, the first world only has one different weapon (the developers promise more later)
Co-Op: You have the same health pool between both players (but it seems that enemy hp is doubled). The damage one player takes automatically affects both of the players. No separate health pools. This makes the game tricky to play with your guests. If they are not as good as you are – you are simply going to go down with them.
Ramming into obstacle instantly kills you even on normal difficulty. I personally found the game too difficult to play because of that.
My main frustration with the game were the obstacles: if you switch from screen 1 to screen 2 (into the obstacle) – you are instantly destroyed, even if you have full shields. I don’t mind the extra difficulty, but I think this is not a good user experience: you focus on one part of the screen, then jump to other to dodge the bullets. But wait, there’s an obstacle there. You die. Instantly. I think the best course of action would be disallowing the player to switch if there’s an obstacle on the other side of the screen: more often than not it will result in player taking damage (which is fair since he could not dodge well) instead of being instantly-destroyed (which seems unfair because well, try focusing on two points on screen simultaneously: changing you eye focus takes some time). At the same time, if you switch your focus on to the next screen, there’s a great probability that you’re going to ram into the obstacle on the first one.
At this point, if I am honest with you, I cannot recommend the game to my friends due to how screen switching mechanics work and not much weapons. Having said that, I think effective focus switch is a skill that can be trained, so if you don’t mind that – definitely give the game a try. The game is definitely not bad and I’d say this is a niche game for you shoot-em-up lovers, but if you are more on a casual side of things (like I am) – I’d skip this one for now or see how early access will end. The developers are definitely trying their best and if they deliver their promises – I’ll be more than glad to take another look at the game. At the current point though, I find the game too expensive for what it offers.
Feature Image taken from the Dimension Drive store page, here
Thanks for the feedback. We fully agree with your points regarding lack of weapons and the issue with the lasers (which is a bug that we have identified on our issue tracker). And yes, the game needs more levels and more work as you have fairly said it is Early Access and we intend to add more.
However, I have to say that there are some things that are like that by design choice. Dimension Drive is a hardcore challenging game in the vein of the classics like Gradius, R-Type, or more recently Ikaruga where obstacles instakill you. Obviously that’s going to be an issue for casual players who don’t want this challenge and for those players I fully agree with your statement that the game is maybe not for them. Also, the extra challenge of playing and focusing on two sides is part of the design, again I’m sorry it wasn’t for you but removing the danger of teleporting into obstacles would remove part of the challenge we wanted to make.
Finally, I want to say that we are planning to add an Easy mode as you can see in our public Early Access roadmap (https://trello.com/b/1OpgMDJ3/dimension-drive-early-access-development-roadmap). In that mode we plan to have a visual warning when you are in a situation that if you teleport you die but you would still be able to do it if you are careless teleporting. That may help more casual players but in any case the game will still continue to be a hard and challenging game.
Thanks a lot for take the time to play Dimension Drive.
== End of Developer’s Reply ==
Hope it gives somewhat a full picture 🙂 Overall, I totally agree with the letter; Not for the casual players, but if you are a hardcore shumup fan – this game might be for you.
Genre: Action/Shoot-em-up/Bullet Hell Game Page:Game On Steam Should You Buy It: Yes
Disclaimer: I got the key for free.
Xenoraid is a shoot-em-up/bullet hell, where you control earth defence fleet against alien invaders. Instead of controlling 1 vessel, player owns up to 4 ships which he can swap during the game (also used as a way to dodge enemies/projectiles).
Great weapon „juiciness”: even most basic weapons feel great to fire
Fun to play
Good variety of weapons/Fighters
Neat graphics / effects
Challenging: can’t simply go forward and blindly shoot at everything, have to do lots of maneuvering and plane switching
Micromanagement elements: manage your individual aircraft upgrades as well as perks that apply to all aircraft
Lack of difficulty controls: developer said that some players report the game being too difficult and I agree to it.
Compared to the normal level difficulties, the boss fights were pretty easy. Don’t get me wrong, they are still engaging and interesting, but after what normal levels are throwing at you – you’ll feel somewhat underwhelmed.
I’d say give it a try when you can. The game is definitely well polished (well, what else can you expect from the creators of Crimsonland?) and the new mechanics introduced make the shoot-em-up genre feel fresh again.
Genre: Action/Arcade/Shoot-Em-Up Game Page:Game On Steam Should You Buy It: 100% yes if you enjoy old-school games
Jets’n’Guns is a shoot-em-up/bullet hell game where you control your ship and try to get to the end of the level while completing various objectives. As the game progresses, you unlock new upgrades and ships. There are truly lots of upgrades and lots of ways to modify your ship, so you definitely won’t be bored.
Plenty of upgrades, enemies won’t leave you bored
Lots of different levels, each requiring its own approach to complete (can’t blindly press fire key and hope that everything will work out)
Adjustable difficulty, the game will be as hard as you want it to be
If you’ve played it in 2004 – it’s as good as it was in 2004
No way to know where the enemy appears
Controls/collissions can be a bit more responsive, sometimes it’s easy to ram into a non-square obstacle because you miscalculated the bounding box
In conclusion, I highly recommend the game. If you have not checked it out – do it! It barely looks aged, the 2d graphics are still appealing and that type of gameplay never gets old!
Have something to add? Make sure to join our Steam group, http://steamcommunity.com/groups/coldwild
Feature Image taken from Jets’n’Guns store page, here