Tooth and Tail

Genre: RTS
Game Page: Game On Steam
Should You Buy It: Yes

About The game

To get your attention right away: Tooth and Tail is a competitive indie RTS. The backstory of the game is revolution in an animal world: animals revolt against other animals.

The game essentially addresses the issue with most rts games, where high skill level is necessary to even start thinking about competitive play. The most radical change is that you can’t scroll the map freely. You control a commander unit that you can move directly (keyboard/mouse or gamepad), this unit scouts the map, orders the other units and places buildings. Here’s how it is handled: your initial building, gristmill, has spot for 8 farms. You have 3 farms in the beginning of the game. Each farm costs 60 food to build and produces 1 food per second. As game progresses, new gristmills on the map can be captured.

You can build defensive buildings, new farms or “lairs” for the animals. The lairs automatically produce soldiers (while your supplies last), and you can then order those units around either by commanding them all or by selecting a specific unit type. The unit commands are pretty much straightforward: button click can mean attack, holding the mouse button while highlighting the enemy makes everyone focus it, or running away and keeping the mouse button pressed means your army retreats with you.

In total, there are 15 unit types and 5 defensive buildings. You pick 6 of these in any variation before the multiplayer battle, thus adjusting your strategy for every battle separately.

Pros and Cons

At the state of the previous patch (1.0.3) – on my ranks it felt that the game has the “rush meta” – I could win most games by building small units, but I’ve checked out the tournament videos and they showed much more elaborate plays.
Overall, the game matches are extremely short and intense. I personally never had a game longer than 8 minutes.

The aesthetics are the strong point of the game. The pixel art is cartoonish, but once you think about this, it gets pretty brutal. It is implied that the animals eat meat of others, which adds a cannibalistic feel to the game. Some might tell you: Vladimir, wait a second, in the animal world it’s called “carnivorous”. To that, I can answer: “The animals in the game have anthropomorphic features, so you can’t distance yourself from looking at them from the human angle.” So in the end, the game that is light on the art implies heavier subjects, making a unique dark atmosphere.

The drawback to this is that it’s sometimes hard to distinguish between walkable and unwalkable tiles. You’ll be getting stuck with your hero, simply because some places that seem to be passable turn out not (mostly in bushy tilesets, gets quite extreme in singleplayer, especially the mission where you have to free multiple squads of your soldiers).

All maps (even in single-player campaign) are generated randomly. That means that a lot of matches in single-player will be made easier if you get lucky. In competitive you can get screwed because of that, but it surprisingly does not bother you much: first, it teaches you how to adapt better. Second, if you are placed at a worse position than your opponent and lose: no big deal, it only took 5 minutes.


The strongest point of the game is the entry threshold: if you enjoy watching RTS games, but can’t get into competitive scene because those games require lots of concentration / time to get good, Tooth And Tail might be a good alternative. Since you control one commander, it takes the pressure off micromanaging tons of units / controlling the minimap / bases like crazy. You can start the games quickly, quickly win or quickly lose. The amount of strategies and possible plays still big due to unit variety and strategical decisionmaking (expansion vs offense). Overall, I can safely recommend Tooth and Tail to both RTS fans and people who are willing to get into the genre.

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Feature Image taken from the game store page, here

Space Tyrant Steam Screenshot

Genre: Turn-Based Strategy / X4
Game Page: Game On Steam
Should You Buy It: Absolutely Yes

Disclaimer: Game is in early access, so lots of things are going to change.

About the game

Space Tyrant is an interesting mix of 4x strategy game and roguelite. Your aim is to conquer the galaxy: you move your ships through the universe to capture the planets, combat enemies and encounter all sorts of random events as you keep capturing new bases.

The game process is the following: right now, you get to choose a side, then you have the “universe” map shown: you can assault one of three galaxies, while the fourth one is being locked away. Then, you are moved towards the galaxy where you have to complete a specific objective: capturing planets, acquiring wealth, researching new technologies. You choose a commander which determines what kind of a special ability your ship is going to have. It also gives you some mini-objectives for the mission that can influence your play style: completing them makes you stronger, you can get a special powerful cards that can be used on the galaxy map. You direct your fleets through “paths” between planets, and if they encounter another fleet – the battle starts.

The Battles

The battle itself is pretty simple: two fleets stay opposite to each other and exchange fire. The targets are chosen randomly. Each of your ships has a special ability that they can use on the click. . (each side has only 4 purchasable ships (+ a few bonus stronger ones), but those 4 get upgraded as you play, adding stats / improving their abilities). The chosen hero also has a special ability like meteor strike or thorn wall that influences the battle. In addition to that, you get an active special effect of your choice at the start of the battle (think of it as a random mutator, like small ships deal 2x damage, destroy all fighters, and so on). So yes, while this sounds simple, there’s plenty of space for decision making.

If you got confused by that – that’s totally cool. In fact, this is what makes the game interesting. The mix of different things that you can do. What makes it even more impressive is the fact how tutorials are made: those are the sequences of small videos that gradually introduce you into the game as you play. Instead of reading walls of text, you’ll be watching small videos that introduce you to the game.

Some Cons

Only a few things hurt my experience: At the moment of writing this review, there’s no difference between clicking with left / right button. So when you pick an ability (i.e. death ray) and want to cancel using it – right click will actually trigger it the same way as left click.

Another thing is lack of battle targeting: sure, you influence the way the abilities are being used, but it’s frustrating not to be able to pick targets. I’ve lost one game 6v2 when 2 enemies didn’t do much damage, but kept regenerating shields and my fighters picked targets in worst possible way: 3 were firing at one ship, 3 – at another. The shield regeneration outlived my fighters so I had nothing else to do but slowly watch their demise knowing full well that I could win this had I been given a chance to rearrange targeting.


Every mission playthrough takes from somewhere around half an hour for smaller maps to an hour and a half for bigger scenarios. Overall, Space Tyrant is one of those “I’ll play 5 more minutes” games that eats your time at tremendous rate because it’s so engaging. Plenty of unlockable content and events even in the current early access state, I can confidently recommend the game for its gameplay to those of you who want to experience cosmic strategies but don’t have days to waste on a single battle scenario.

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Feature Image taken from the game store page, here

Strike Tactics Classical RTS screenshot

Genre: Classical RTS / Multiplayer
Game Page: Game Page
Should You Buy It: If you are a fan of classical RTS games

About The Game

Strike Tactics is a multiplayer rts. What makes it different and original is that it can be played from your browser. Yes, you’ve heard correctly. Full-featured RTS game, playable in Chrome (recommended by developer) or Firefox (tested by me and it ran fine).

My Take on the game

First of all, I love RTS games. But ultimately, I pretty much suck at them because I’m not really a multitasking person. In this regard, I’m looking at them like a daydreaming office clerk looks at racing cars: imagining how awesome would it be to drive one and be behind the wheel, and ultimately messing things up when he actually gets a chance to do it. So if I am being frank with you, I don’t think I’m qualified to review the game because I’m just not good enough, but I’ve played about three hours, a few versus AI games and three 1v1 games against actual players and just wanted to share my casual feedback, first impressions and simply inform you about its existence.

Gameplay loop

Strike Tactics starts like a usual rts game: you have workers that mine the basic mineral, carbon. The mining robots can get it from the trees that are often placed in most parts of the map. There’s an advanced mineral, ore, that is much rarer and is used for later game resources. You usually get 1-2 fields near your starting point, but will have to expand later on. The units take supply slots, so you need to build “silos,” special buildings that can shorten drop-off points for your drones.

What makes this game different is greater focus on macro rather than micro. The graphics also follow this doctrine: it’s a 2d game with clearly distinguishable units, so you can easily understand what’s going on at any point of the game, even when lots of stuff is happening on the screen.

The combat is done well: units shoot projectiles that can miss the target, so micro is rewarded (if you control your troops well – you can dodge a lot of stuff). One significant difference is abundance of air units with different functions: in this game, air units play major role. Instead of simply supporting ground attacks, they should often compose about 50% of your army because they can counter some ground units effectively and easily take out the workers-gatherers (who are also flying). There are about 20 units now, each has its own purpose. Anti-air, tanks, damage soakers, long range artillery, bombers, super-weapons, flying gunships, everything has a distinguished role, its own strengths and weaknesses. This makes an interesting mix and opens a lot of strategy space. I’ve played against a player who focused on ground units at first, quickly dodging my attacks with his great micro and then fighting the battle of attrition. I’ve also played a game where my base got rushed by air units: lots of my workers got destroyed because I did not have decent anti-air defenses, and from then on it became really hard to stabilize, which eventually led to my defeat.

Strike Tactics - Classical RTS screenshot


Overall, the game has a thought-out gameplay loop that requires you to gather resources effectively and build smart. The unit choice adds to the depth: there’s just plenty of combinations and you have to effectively plan your combat approach and quickly adapt to enemy tactics. A lot of effort went into music: most of it is hard-rock’ish, which contributes to immersion of the game.

One minor thing that caught my attention was inability to move the map with WASD. ForgeableSum, the developer of the game mentioned that arrows are there for that, but for me this is a crucial feature, simply because arrow keys are far off from other shortcuts and it takes away precious moments when speed matters. So having it configurable would be really nice.

One thing that is important for RTS games is “uniqueness”. What do I mean by it? The units should not be feeling generic. In Strike Tactics, the unit ideas and art seem pretty new and you can distinguish most units from one another (except for artillery and the normal tank in my case), but other than that – they are not very memorable and don’t have this “wow” factor, apart from the flying battleship. Since units don’t have unique audio tracks (voice commands?), they feel quite generic, lacking the “soul.” If you remember red alert 2: in my opinion, what made it so exceptional is the unit voices and unit types. There were not simply “soldiers,” but characters. Tanya, Crazy Ivan, Chrono Commando, Yuri. Because the game created those personalities, it helped player to get immersed into the game world and made it recognizable and memorable. At this point, Strike Tactics lacks this. The gameplay is good, but if you will ask me in 5 years – I’m sure as hell going to remember Red Alert 2 (even though it was far from being as deep as this game when it came to gameplay decisions), but I can’t be sure that I’ll say the same about Strike Tactics.

There is an observer mode, but no replays yet. And yes, this is the type of game where I’d actually be happy to look at replays in order to learn.


It all depends now whethere the game is going to get its critical mass of players. The components for success are there, but theres still a good way to go.

The game’s planned release is on July 31 or early August. There’s going to be a free deathmatch mode, and I actually urge you to try it (link below) since you don’t have to install anything and can just run it in your browser. From the information I have, the core game is going to cost about $20. For me personally, this seems a bit too expensive. But on the other hand, it’s a niche game that offers a well-thought out and deep gameplay. The skill ceiling is also incredibly high, so if you are into classical RTS games – this might just be something that you were looking for.

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Feature Image taken from the game page, Game Page

Expeditions: Viking - Indie Game Reviews 2017

Genre: RPG / Strategy / Tactics
Game Page: Game On Steam
Should You Buy It: Yes

Expeditions: Viking is a Strategy/Tactical RPG game where you take control of a band of Norsemen in 790 AD. The game process is split into three parts: global map (of Denmark and England), questing locations (think Neverwinter Nights) with real-time movement and conversations, and then same locations that switch to turn-based combat when battle starts.

The Good

  • The world is really big and there’s lots of things to do. However, when I was playing, I never felt swamped with quests: it’s like every location balances on what it gives, so you don’t have a 20+ quest log, but receive them gradually instead.
  • The quest themselves offer a good diversity of choice: there are multiple ways you can solve most of them, violent or not. The dialogs between characters remind heavily of Neverwinter Nights, and the actual quest plot quality is close to that level too.
  • Lots of possible character builds and interesting levelling system: there’s no levels per se, but you get the special upgrade points after questing / combat. As you gather more points – you can invest them in specializations for your crew: weapons, skills, utility stuff and some special perks. Overall more than 100 skills that you can level.
  • Deep turn-based combat: the tactical element of positioning your characters and using appropriate skills in the combat makes the game challenging, but not impossible to beat.
  • Solid graphics; the game has its own distinct style that puts you in a dark world of 8th century Europe.
  • Great music and sound effects that make you feel immersed in the game world.

The Bad

  • The biggest thing that breaks the immersion is lots of bugs in the quests: it seems that they often were made with assumption that player is going to take one exact sequence of actions. As an example, there’s a quest about Roman cult that is split into two parts: there are multiple branches, but overall if you descend to the dungeon and kill one branch leader and then pick his banner (without meeting the second one at first) – you’ll be asked to go to the dungeon again, pick the banner. Except there’s nobody there anymore, right? You killed them. Then the combat sequence starts, but there are zero enemies. After that: the combat instantly ends and another copy of the “unique banner” appears. Nothing gamebreaking (well, except for one in the beginning, when you can’t talk to Gunnar after killing him when I had to replay it, but it was fixed) – but that gives an impression that game did not have enough quality control.
  • Quest Locations could really use a minimap (like Diablo style). Pressing “M” all the time to open the map (and then close it) is really troublesome.
  • Loading times for large locations seem to be quite long


Overall, if it was not for the multiple minor bugs in quests: Expeditions: Viking would feel like a top quality AAA game. Everything is there: character build possibilities, diverse quests with lots of outcomes, resource and group management, global map with occasional random events. If you think you can look past through occasional bugs in quests – I highly recommend the game to tactical / strategy game fans, as well as people who just enjoy good plot and captivating quest writing.

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Feature Image taken from the Expeditions: Viking store page, here

Armor Clash II - Indie Game Reviews 2017 Steam Screenshot

Genre: RTS
Game Page: Game On Steam
Should You Buy It: On the fence about this one. Wait to see where it is going. I’d say No for now.

Armor Clash II is a classical Real-Time-Strategy game that involves Base Building. While the game offers everything that modern RTS Base-Building games could offer, it feels lacking for some reason.


  • Every cool RTS function is there: unit groups, build shortcuts, selecting all similar units on screen when double clicking.
  • Great unit models and graphics
  • Upgradable “general skills” that level up as you battle
  • Day/Night cycle is pretty cool (but I did not see it affecting the game in any way)
  • Good naval unit implementation: the naval units supplement the ground units well
  • Good variety of units


  • Balance issues: ships actually seem overpowered at high tiers, one side (the one with heavy armor/tanks) seems much stronger than other.
  • AI is not great
  • Only 8 skirmish maps, at the time of writing this review
  • Lack of internet-multiplayer. LAN Only games.
  • The fight for resources is not exactly intense: sure, there are points on the map, capturing those brings you extra credits. But other than that: you just build resource gatherer at the very start of the game (at your base) and just carry on. I did not exactly run out of resources.
  • Lack of polish in some aspects: it’s easy to miss level-up in the midst of the battle; the skirmish settings do not save between matches, etc. Lots of seemingly small stuff that make impression from the game worse in the end. Also, the ai difficulty resets completely when you change maps which adds to annoyance.

Some thoughts

Armor Clash II made me seriously think what makes RTS games good. Because the game has everything that you would expect from a classical Base-Building RTS: rock-paper-scissors unit mechanics (only with more depth), build queue, attack-move, general skills and factions. However, it still just did not seem enough. The reason for this is probably how the game is set up: balancing RTS is no joke, and while game author does a good job on implementing technicalities, it still is not enough to provide a meaningful tactical gameplay.

For example, if you look at starcraft 2 or company of heroes – there’s always a tradeoff between when picking a strategy. I.e. if you decide to focus on capturing points in CoH – you are exposing your flanks and cannot build strong defense effectively. If you decide to concentrate on building infantry – you will be lacking in vehicles. Essentially, you pick the way to play and if your way of play is better than opponents – you get rewarded. Armor Clash II does not have a lot of tradeoffs like this: there are two factions, but they don’t feel much different. You can build most of the buildings right at the start and it kind of kills the “technical progress.”

The AI is not terrible, but not great either. That would not be an issue if you could play over the internet. However, the game has LAN multiplayer only, so you probably won’t be able to play against other people.


I’m really on the line about the game. It’s not a bad game and despite the negative traits, I think the game has potential if developer keeps working on it. Right now, Armor Clash II is a game that you could go once a day and play one quick skirmish game against AI. If you want something like that – it’s not a bad RTS for killing 15-20 minutes. Whether you feel it’s worth $15 – totally up to you. Right now, however, I would not recommend it.

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Feature Image taken from the Armor Clash II store page, here

Has-Been Heroes - Indie Game Reviews 2017 Steam Screenshot

Genre: RPG / Strategy / Roguelike (which is actually Puzzle / Roguelike)
Game Page: Game On Steam
Should You Buy It: Yes

“Has-Been Heroes” is a game from studio “Frozenbyte” – famous for its Trine 1 and Trine 2 games. I’m not mentioning it just because I want to: in my perception, Frozenbyte is a studio that is not afraid to take chances and experiment with the gameplay. The same is true for Has-Been heroes. In the game you play as retired (or actually dead) heroes, trying to escort the princesses to the academy. One unfortunate event happens though: the evil awakened in the kingdom and is actively trying to disturb you. Apart from the original premise of retired heroes – the plot is pretty cliché and very secondary. The premise of the academy seems to be forgotten entirely, since every play through is about killing the final boss.

The game offers an interesting and innovative line-based battle system: when one of your heroes attack, the game freezes. You can move another hero to attacker’s spot and attack again. All monsters have armor (called stamina), which you need to destroy in order to deal any damage. The catch is: every one of your heroes attacks different amount of times. Knight – once, monk – twice, rogue – three times. To be most effective, you need to score hits on the monsters that _exactly_ match their armor, otherwise it is regenerated. That leads to the gameplay that is based on effectiveness.


  • Awesome mix of puzzle / rpg / roguelike that is fun to play. Really innovative “attack optimization” mechanics are well thought out.
  • Tons of unlocks. I’ve played for about 8 hours and I maybe unlocked 20% of items / spells and less than 25% of all heroes.
  • Pretty graphics with its own style
  • Nice sounds and music
  • Challenging difficulty and skill-based gameplay. The more you play – the more you notice how much further you can actually go


  • Tutorial is seriously lacking. How do combos work? Why some attacks end up dealing more damage than another (even if armor has been broken)? The synergy between heroes is also not shown well, so when the game starts – you will most certainly lose fast, thinking that it’s too difficult.
  • It can get repetitive: in essence, this game fighting is all there is. For me: it has been pretty cool, but if you are looking for something more than awesome gameplay mechanics (plot? Detailed game world?) – you’ll be disappointed.


The game by itself has not been getting enough attention – which I think is a shame. Partly I think because the game description positions itself as a roguelike/rpg, where in truth is more like a puzzle game with a huge roguelike influence. It’s not a game for everyone, but if you enjoy puzzle games focused on optimization – this one is for you. I loved Has-Been heroes and I can recommend it to anyone looking for a mix of puzzle/rpg games with fighting systems. It fits perfectly for those who love combat but want something more.

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Feature Image taken from the Has-Been Heroes store page, here

Battle Brothers - Indie Game Reviews 2017 Steam Screenshot

Genre: Turn-Based Strategy / Tactical RPG / Management
Game Page: Game On Steam
Should You Buy It: Absolutely Yes

Disclaimer: I got the key for free.

Battle Brothers has recently left early access, thus marking a full-featured release of long-developed game. Battle Brothers is a mix of a management game / turn-based strategy game where you lead a band of mercenaries in (somewhat) randomly-generated fantasy world. The campaign sets a defined goals that you need to reach, but it’s up to you how you prioritize them. First and foremost: the game is narrative based, expect to read a lot of background stories about your mercenaries, detailed quest discussions. Despite that, it does not really get annoying: if you want to skip the bios of your soldiers and quest texts while just enjoying combat/management – you can do that too.


  • Great tactical combat with lots of depth: there are a lot of factors that can influence how the combat goes. Troop morale, wounds / status effects, terrain, all can influence the end result. The positioning matters: you want your units to be placed on higher ground for better chance to win.
  • Lots of content: a lot of places to explore, cities to visit, treasures to find and fights to fight.
  • Captivating narrative: there are stories all around you, each one of your squad members have a story and random generator is really doing a good job in creating a believable narratives.
  • Most importantly, the game is just fun to play. The story telling aspects, combined with spectacular turn-based combat and lots of mercenary customization option makes a great mix of game mechanics, essentially bringing us an amazing game.


  • The tutorial is not nearly enough. To become somewhat good at the game in combat – you’ll need to watch videos (at least I needed to do it). Not a huge problem, because in this type of games, there’s so much to do that it’s hard to get into how things work at first.
  • No way to compare items: you need to check manually what your mercenary is wearing before equipping the item.
  • As with most of the team-management games, after you get a lot of people – it becomes really hard to manage them. You need to equip your mercenaries, make sure to choose the right stats / perks, which can get tedious after a while (especially if you have close to 20 people in your squad).



Battle Brothers is a perfect example of Early Access game done right: since the time early access started, the game has seen a lot of patches based on user feedback. In the end we get mature, finished product that is very engaging. With the text adventures comparable to Sunless Sea and mercenary management comparable to Mount and Blade – you get a fun mix of both, wrapped in a deeply thought-out turn-based gamplay. If you enjoy playing turn-based / tactical rpg games, this game is not to be missed.

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Feature Image taken from the Battle Brothers store page, here

Hyper Knights - Indie Game Reviews 2017 Steam Screenshot

Genre: Action/Strategy
Game Page: Game On Steam
Should You Buy It: Wait until bugs are fixed

Disclaimer #1: I got the key for free
Disclaimer #2: The game is in early access, so some things are probably going to change

Hyper Knights is as indie as it can get. The game puts you in the role of a knight, set to reconquer your lands. Hire your own army and participate in large battles. Simple enemy soldiers don’t have hp: instead, you need to press joystick key combinations in order to defeat them successfully. The graphics are not awesome, but the gameplay fully compensates for that.


  • Interesting game mechanics: the blend between action and strategy game in 2d adds a unique flavor to the game
  • Intense gameplay (hope you have a controller!): very dynamic combat system, where you quickly kill one enemy and rapidly jump to the next
  • Lots of content for that price
  • Good price for what the game has to offer
  • Most of all, fun to play: the blend of ideas and game mechanics made the game enjoyable


  • Graphics are not very good
  • Sometimes, after you win the battle, when the next one starts, yours and enemy units are frozen. Happened ~10 times to me within 3 hours. Does not spoil your progress in any way (I think the game autosaves after each victory), but can still be pretty annoying. It will probably get fixed, but at the moment of writing this review (27.02.2017), the problem is there.
  • Lousy AI: Sometimes, when you attack the castle with lots of soldiers, only some of the archer are actually attacking the gates. Other units are just standing there and doing nothing.
  • To expand on that, you can’t attack buildings. You just have to stand there and wait while your troops are hitting them.


Took me about 3 hours to finish the game and I honestly enjoyed most of it until the gamebreaking bugs started to appear, making me restart the game multiple times. Overall, Hyper Knights seems like a game that entered early access a bit too early. While I honestly recommend the game for its awesome mechanics and I had lots of fun playing it at first, end-game ai issues made it somewhat frustrating. Definitely grab it once it’s progressed further in development.

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Feature Image taken from the Hyper Knights store page, here

Warhammer 40,000: Space Wolf Steam Screenshot

Genre: Tactical Strategy/RPG
Game Page: Game On Steam
Should You Buy It: if you are into multiplayer – yes, as it is fun; if you are into singleplayer – wait until early access is done to see if the game has improved;

Disclaimer #1: I got the key for free

Disclaimer #2: The game is in early access (the roadmap is described on the store page, )

Warhammer 40,000: Space Wolf is a card-driven turn-based tactical game with RPG elements. The game enters in early access, and in this point it is fair to say that while the premise sounds really cool, the singleplayer execution so far is somewhat questionable. The graphics and effects are fine, it’s the mission gameplay that I have problem with.


  • Fun to play
  • Actions taking time is a good approach: you can make two „long” actions and allow the enemy move before yours, or you can do a short one, take a break and attack again before the enemy gets a chance to move
  • The graphics are well polished
  • Plenty of cards/content to diversify your playing experience
  • Well, it’s warhammer 40k universe. Which is pretty badass by itself
  • Multiplayer is actually good


  • Deckbuilding UI is clumsy and unintuitive. (But the early access roadmap promises to tune it)
  • Cannot turn your character without moving (which is essential for the gameplay)
  • Some enemy units can attack you with melee attacks diagonally, but your melee attacks can only go in front
  • Very difficult (not sure if intentional) – in missions, enemies just keep spawning when you step on certain areas (meaning you can’t go around the enemy sometimes without spawning new ones). The difficulty did not bother me much, but this unpredictability is killing it.
  • The game feels too reliant on RNG. 70-80% hitrate makes you feel screwed by the game quite often. If you are lucky to dodge enemy attacks – great. If you shoot 3 times in a row and miss – it stops being cool. Obstacles don’t do much and do not seem to impact the shooting: you can’t hide behind them „x-com style.”



Not surprisingly, I’m going to compare the game battle system to x-com. Let’s talk about single player, because multiplayer do not have most of these issues (well, except for random factor).

Right now, the issue with the game is not the content. Personally, I did not enjoy the game due to unpredictability: the enemies just spawn in too big numbers in pre-scripted manner. X-com avoids it by showing fog of war: that way you can scroll around the map and at least try to take into account that an enemy can be hiding somewhere. In this case: the map is wide open, but the enemies simply appear in front of you as you step forward. Speaking about the missions, if you try to go too far (to flank the enemies) – more ones will spawn just in front of you. In my opinion, the planning aspect is very important for turn-based games, but it is missing here.

Despite its flaws, the game really has potential. I cannot recommend the single player experience right now, but the multiplayer is really engaging. The mission unpredictability (enemy spawning after you reach certain points) and too much random factor in shooting (and no way to affect this effectively) hit the game in a bad way though. Buy if you are really into tactical games, like multiplayer or enjoy wh40k universe. Otherwise wait for the game to leave early access.

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Okhlos Steam Game Review Screenshot

Genre: Action/Strategy
Game Page: Game On Steam
Should You Buy It: Yes, but wait for 50%+ discount, as the game is quite short

Game Description

Today I wanted to make a review of the game called Okhlos: the game by itself puts you in a role of a philosopher responsible of challenging the greek gods themselves. You gather the crowd of people with different roles and try to eliminate the enemies. The levels are split into rooms (think Binding of Isaac) with vendors in-between. The boos encounter awaits you at the end of every level. The gameplay is pretty simple: you move your main character (philosopher) with WASD and show where the crowd should move (or what to do) with your mouse. Essentially, you can issue 2 commands to the crowd: attack (damage enemies) or defend (preventing enemy burst-damage attacks). There are also 4 types of special items which you need to find first before using.


  • Really Fun Gameplay once you get figure out the game principes (yes, there’s not much to do, but the timing matters a lot).
  • Awesome Style
  • Lots of Greek Mythology References
  • Lots of Unlocks
  • Responsive controls


  • After each game room there’s a small „Character Market” – .
  • No bonus description? At least I could not find one. Still have no idea what green helmet means.
  • Short (one playthrough takes about 1.5-2hours max)


Also, since one playthrough is so short, the death is permanent. If all your philosophers are dead, the game is lost. One thing that bothered me is inability to form your crowd (people are recruited at first met-first picked basis, but shops often require a specific group of people present if you want to buy a hero). For example, you need 5 slaves to buy a hero. Your crowd consists of 25 people, there are slaves at the level, but you can’t pick them, because crowd is full. So, yeah. The shopping involves resource management, but there are very few ways to affect human resources. On the flipside, that makes UI very unencumbered and the game is easy to control.


Skip the game if you love to micromanage stuff. I definitely think you’ll have fun playing it. You will need to have multiple playthroughs to unlock everything, as the game is pretty easy to complete, but hard to unlock everything (you’ll need lots of walkthroughs and grinding in a good way).

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Feature Image taken from Okhlos store page, here

Finally, here’s the video review: